
The Immersive Technology Alliance is proud to reveal Immersed, the industry building content & technology event for virtual reality, augmented reality, 3D, gesture technology, and more!
Immersed takes place November 23 and 24, 2014 (Sunday, Monday) in Toronto, Ontario. We have a wide range of speakers on the docket with more that will be regularly announced leading up to the show. We’ve also arranged a public exhibit on the Sunday afternoon so people can grasp why this industry is so exciting. Read More

“Cloudhead Games is an indie studio with a diverse and accomplished crew that includes AAA blockbuster game development experience. We are building The Gallery: Six Elements, a richly narrative adventure and exploration game from the ground up for virtual reality. The Gallery is fueled by intuitive physical interaction and puzzles, nestled within a deeply immersive environment. As long time VR enthusiasts, we are eager to connect with other VR pioneers through the Immersive Technology Alliance to learn and to contribute to shaping the future of Virtual Reality.” – Denny Unger, CEO of Cloudhead Games.
Cloudhead Games’ The Gallery: Six Elements is one of the most anticipated VR games headed to market. Greenlit on Steam, it has blossomed from a successful Kickstarter to CMF (Canada Media Fund) support. Their work has been featured by the likes of Joystiq, Polygon, “Rock, Paper, Shotgun”, and more!


On the heels of a very successful ITA membership meeting that featured member and guest speakers like John Gaeta, Mozilla, Siliconarts and more, the ITA Board of Directors has approved AvaCon as a Working Group lead for our Metaverse efforts. More details on this will be provided later. All companies and entities that have a vested interest in helping build the metaverse, provide metaverse services and infrastructure, or simply want to see this market opporunity grow are encouraged to join The Immersive Technology Alliance and participate with this new working group.

First, Oculus Connect is just around the bend, and ITA Advisory Board Member John Gaeta (Lucasfilm Creative Director for New Media and Experiences) is going to be speaking on their panel about film and storytelling in VR. He will be joined by other industry leaders like Robert Stromberg (Director), Saschka Unseld (Director), and Kim Libreri (CTO at Epic Games). Oculus’ Eugene Chung will be moderating the panel. Read More


“We are really excited to be a part of the most promising technology community – the ITA. Through ITA activities, Siliconarts hopes to deliver its distinguished VR hardware platform (real-time ray-tracing) to the community and embrace the latest VR technologies from other members. We strongly believe that the ITA assets including its members, knowledge, technologies and network will be a great resource to Siliconarts in materializing its technology and, Siliconarts’ contribution to the ITA will allow the organization to be equipped with an optimal hardware platform for near-future VR application.” – Hee Jin (Colin) Shin, Co-Founder
The Immersive Technology Alliance is honored to welcome Siliconarts to the membership. Specializing in raytracing IP and processor technology, Siliconarts’ work represents the impending future of how video and audio content will be rendered in the not-too-distant future in virtual reality. Focused on the mobile and embedded processor markets, their raytracing video and audio technologies represent a paradigm shift in how content is put together. Very exciting stuff! Read More


Detailed more on MTBS, Samsung and Oculus VR have joined forces to announce Gear VR, a new HMD add-on for Samsung’s Note 4 Smartphone. However this is just one piece of a wonderful puzzle. Read More

“Please consider the potential and need to support this alliance of thinkers, inventors, entrepreneurs, institutions and businesses. I am on board with supporting the future of Immersive Technologies and I hope you will be as well.” – John Gaeta
The Immersive Technology Alliance is honored to welcome John Gaeta, Creative Director for New Media and Experiences at Lucasfilm to our advisory board. He is an Academy Award winner for his visual effects design work on the Matrix Trilogy (“bullet time” and “virtual cinematography”). John is a true advocate for immersive technologies like augmented and virtual reality, and his work is largely responsible for many of the visions that drive this industry. Read More