International Future Computing Summit Speakers List
2020 Speakers List

Dr. Reuven Bakalash, Adshir

Dr. Reuven Bakalash, CEO
Adshir

Dr. Bakalash holds a Ph.D. in Computer Science from Ben Gurion University, Israel, and hort Bio M.Sc. and B.Sc. in Electrical Engineering from the Technion, Israel. He has taught and researched at Stony Brook NY, Hofstra NY and Ben-Gurion Univ., Israel and is the author of many academic publications as well as the inventor behind over 180 patents.

Founded in 2014, Adshir is strategically important to the Client-to-Cloud Revolution because it has demonstrated through patent-protected technology that it is possible to achieve cross-platform real-time ray tracing on several computing form factors including mobile, PC, cloud, and others.

In addition to Adshir, Reuven founded three successful high-tech Israeli startups including Terra Computers, Hyperroll, and LucidLogics.

Neil Trevett, President, Khronos Group
Vice President Developer Ecosystem, Nvidia

Neil is the elected President of the Khronos Group industry standards consortium where he initiated the OpenGL ES standard now used by billions worldwide every day, helped catalyze the WebGL project to bring interactive 3D graphics to the Web, chairs the OpenCL working group defining the open standard for heterogeneous parallel computation and has helped establish and launch the new generation Vulkan API. The Khronos Group’s most recent work is OpenXR, an open standard platform for immersive technologies like virtual and augmented reality.

Neil also works at Nvidia where he helps to drive and develop their developer ecosystem that enables applications to take advantage of advanced GPU and silicon acceleration.

Adam Glick, ITA Chair

Adam Glick, Technical Marketing Lead
Visual Cloud Technologies

Advanced Micro Devices

Adam Glick is the lead for technical communications and marketing efforts for AMD’s Visual Cloud and Datacenter GPU technology offerings, and maintains a broad comprehension of market and technology dynamics at the forefront of cloud-connected human experiences including graphics-accelerated remote desktops and application streaming, as well as extended reality (AR/VR) and other spatial/immersive disciplines.

Excited about investigation and communication around what’s now – and what’s next, Adam works with AMD’s product management and marketing organizations to help ensure their data center GPU technology-based offerings are aligned with connected computing requirements for both digital commerce and play. Adam’s insights into future computing ecosystems and hybrid client-cloud experiences, drive a passion and expertise that contribute to TIFCA’s continued vision and leadership in the development of a create-once, reach all (CORA) ecosystem of interoperability designed to address and solve the most pressing challenges to a truly connected world.

Dr. Jon Peddie, CEO, Jon Peddie Research

Dr. Jon Peddie, CEO
Jon Peddie Research

Dr. Jon Peddie is one of the pioneers of the graphics industry, and formed Jon Peddie Research (JPR) to provide customer intimate consulting and market forecasting services. Peddie lectures at numerous conferences on topics pertaining to graphics technology and the emerging trends in digital media technology. Regularly credited as one of the world’s most influential analysts, he regularly advises investors in the GLG network, he is frequently quoted in trade and business publications, was the former president of Siggraph Pioneers, and he is also the author or co-author of twelve books. His most recent works include “Augmented Reality: Where we Will All Live” and “The History of Visual Magic in Computers”. Dr. Peddie has also been honored by the CAD Society with a lifetime achievement award.

Wanda Meloni, M2 Insights

Wanda Meloni, CEO, M2 Insights
Chair, Alliance of Content Creators

As CEO of M2 Insights Network, Wanda Meloni has become a sought-after international technology and entertainment strategist and has been working with top companies in digital media and entertainment for over 15 years. Focused on emerging technologies, she has a deep understanding of interactive media for content development, platforms/tech/games, community empowerment, customer engagement, and development trends. An avid supporter of diversity in the tech and games industry, Wanda works to support leadership opportunities in technology with a particular focus on women and minorities.

Wanda was also a founding member of the Board of Directors of the Open Gaming Alliance which TIFCA’s Alliance of Content Creators originated from.

Jeremy Alessi, CEO, StreamSDK

Jeremy Alessi, CEO
Stream SDK

Jeremy Alessi is a game developer, serial entrepreneur, and community builder. Through his career, Jeremy has delivered mobile games to the tune of 10 million+ downloads, founded a Bitcoin company that raised $65 million, and created an educational gaming festival with over 5,000 attendees.

His current focus is StreamSDK, a drag and drop Unity toolset that allows the instantaneous transmission of audio/video/input. It’s like teleportation for Unity content!

Ben Delaney, ImemrsivEdge Advisors

Ben Delaney, CEO and Chief Analyst
ImemrsivEdge Advisors

Ben’s background includes over twenty years of experience in systems analysis, publishing, high-tech marketing, and business management. His clients have included dozens of Fortune 500 companies and many universities and government agencies, in more than a dozen countries. Ben was the Publisher and Editor of the virtual reality industry’s most important news source in the 1990’s, CyberEdge Journal. He has two books in print, Virtual Reality 1.0 – the 90’s and Ben Delaney’s Nonprofit Marketing Handbook.

Ben has made dozens of presentations on virtual reality and advanced technologies around the world. He has hundreds of articles on Virtual Reality and other technologies in print. He has been cited by the New York Times, CNN, The Wall Street Journal, Time Magazine, Business Week and many other publications.

Kevin Williams, Director
KWP Ltd.

Kevin Williams has an extensive background in the development and sales of the latest amusement and attraction applications and immersive technologies. Leading specialist in the pay-to-play scene; is well-known through his consultancy KWP; and as a prolific writer and presenter (along with his own news service The Stinger Report), covering the emergence of the new entertainment market. Kevin has co-authored a book covering the sector called ‘The Out-of-Home Interactive Entertainment Frontier’ (published by Routledge), feverishly working on the sequel coming out this year. Kevin is also the founding chairman of the DNA Association & Conference, focusing on the digital Out-of Home interactive entertainment sector.

Ryan McCall, Director Global Sales and Marketing, UL Benchmarks

Ryan McCall, Director Global Sales & Marketing
UL Benchmarks

Ryan has spent his entire career working in the consumer electronics industry. Beginning as a design engineer, he then received his MBA from Santa Clara University and moved into account management working with some of the world’s leaders in the industry. Today he is based out of Chicago and leads the global sales and marketing teams for UL Benchmarks.

Steven Brightfield, SiliconArts

Steve Brightfield, Chief Marketing Officer
SiliconArts

Steve has been managing multimedia programmable processor platforms for over 30 years, including compilers, RTOS, application frameworks, optimized libraries and SDKs for developing third party ecosystems. He managed the Hexagon Developer SDK’s for multimedia for the mobile Snapdragon chipsets, A/V frameworks for set-top boxes at LSI Logic, video processing solutions for 3DO Game Platform (origins of X-Box) with MPEG-2 chipsets at GEC and early JPEG solutions at Zoran. He has also held executive leadership positions in venture funded semiconductor design and IP licensing companies such as Wave, MIPS, BOPS, Improv Systems and ZSP.

SiliconArts’ mission is to enable a disruptive next-generation graphics technology, real-time ray tracing, that can create photorealistic video graphics with a vast range of applications, from films, games, architecture, engineering, design, scientific, medical, industrial, and automotive applications. SiliconArts has designed real-time ray tracing GPU (Graphic Processing Unit) technology for use in servers, workstations, PCs, mobile, and VR / AR headsets.

Jarl Ostensen, Director of Engineering, Polystream

Jarl Ostensen, Director of Engineering
Polystream

Jarl is the Director of Engineering for Streamer Technology at Polystream, leading the research and delivery behind Polystream’s unique streaming technology. Prior to joining Polystream in 2016, Jarl lead the Service and Technology organization at Microsoft’s Lionhead Studios, lead Mobile Technology at Supermassive, and has helped deliver many great and successful games at Electronic Arts, all the way back to working at the fabled Bullfrog Studios, creators of Theme Park World and the Dungeon Keeper series.