Jeff McVeigh, Vice-President Architecture, Graphics and Software
General Manager of Data Center XPU Products & Solutions
Jeff McVeigh’s career has spanned research, product development and business creation, with the common thread of enabling exceptional visual computing experiences for Intel customers.
Intel is committed to enriching the lives of every person on earth through delivery of a heterogeneous mix of scalar, vector, matrix and spatial architectures deployed as XPU sockets: CPUs, GPUs, specialized accelerators, and FPGAs. These diverse architectures require a unified programming model to achieve productive performance and allow developers to solve previously unsolvable problems.
McVeigh’s team is responsible for the oneAPI industry initiative and Intel product to unleash the ecosystem from proprietary accelerated-computing solutions. He brings a software and developer-oriented mindset to Intel’s data center GPU business, where his team utilizes deep workload expertise, scalable ecosystem enabling, and the oneAPI solution to drive Xeon and discrete GPU product lines for HPC, AI, enterprise, and cloud media customers.
Dr. Reuven Bakalash, CEO
Dr. Bakalash holds a Ph.D. in Computer Science from Ben Gurion University, Israel, and hort Bio M.Sc. and B.Sc. in Electrical Engineering from the Technion, Israel. He has taught and researched at Stony Brook NY, Hofstra NY and Ben-Gurion Univ., Israel and is the author of many academic publications as well as the inventor behind over 180 patents.
Founded in 2014, Adshir is strategically important to the Client-to-Cloud Revolution because it has demonstrated through patent-protected technology that it is possible to achieve cross-platform real-time ray tracing on several computing form factors including mobile, PC, cloud, and others.
In addition to Adshir, Reuven founded three successful high-tech Israeli startups including Terra Computers, Hyperroll, and LucidLogics.
Neil Trevett, President, Khronos Group
Vice President Developer Ecosystem, Nvidia
Neil is the elected President of the Khronos Group industry standards consortium where he initiated the OpenGL ES standard now used by billions worldwide every day, helped catalyze the WebGL project to bring interactive 3D graphics to the Web, chairs the OpenCL working group defining the open standard for heterogeneous parallel computation and has helped establish and launch the new generation Vulkan API. The Khronos Group’s most recent work is OpenXR, an open standard platform for immersive technologies like virtual and augmented reality.
Neil also works at Nvidia where he helps to drive and develop their developer ecosystem that enables applications to take advantage of advanced GPU and silicon acceleration.
Professor Bebo White, Department Associate (Emeritus)
SLAC National Accelerator Laboratory
Bebo White is a computational physicist and first became involved with what was then emerging Web technology while on sabbatical at CERN in 1989. He was later part of the team that established the first non-European Web site at SLAC (the fifth site in the world). He’s affectionately referred to as the First American Webmaster and is internationally considered a pioneer of the World Wide Web and one of the founders of the Web Engineering discipline. Bebo is the author / co-author of nine books and over 100 papers and journal articles.
In addition to his work at SLAC, Bebo also holds faculty appointments at several other institutions, is a member of the organizing committees of a number of major conferences series, and is a frequent conference speaker and paper reviewer. The Association for Computing Machinery (ACM) has selected him to be a part of their Distinguished Speaker Program.
Dr. Jon Peddie, CEO
Jon Peddie Research
Dr. Jon Peddie is one of the pioneers of the graphics industry, and formed Jon Peddie Research (JPR) to provide customer intimate consulting and market forecasting services. Peddie lectures at numerous conferences on topics pertaining to graphics technology and the emerging trends in digital media technology. Regularly credited as one of the world’s most influential analysts, he regularly advises investors in the GLG network, he is frequently quoted in trade and business publications, was the former president of Siggraph Pioneers, and he is also the author or co-author of twelve books. His most recent works include “Augmented Reality: Where we Will All Live” and “The History of Visual Magic in Computers”. Dr. Peddie has also been honored by the CAD Society with a lifetime achievement award.
Wanda Meloni, CEO, M2 Insights
Chair, Alliance of Content Creators
As CEO of M2 Insights Network, Wanda Meloni has become a sought-after international technology and entertainment strategist and has been working with top companies in digital media and entertainment for over 15 years. Focused on emerging technologies, she has a deep understanding of interactive media for content development, platforms/tech/games, community empowerment, customer engagement, and development trends. An avid supporter of diversity in the tech and games industry, Wanda works to support leadership opportunities in technology with a particular focus on women and minorities.
Wanda was also a founding member of the Board of Directors of the Open Gaming Alliance which TIFCA’s Alliance of Content Creators originated from.
Mr. Marius Varga
Teaching and Research Associate
School of Engineering, Computing and Mathematics
(Faculty of Science and Engineering)
University of Plymouth
Mr. Varga specializes in game development programming and the use of game technologies to solve real-world problems. At the University of Plymouth, Mr. Varga served as a lead programmer for a range of immersive applications. In addition to teaching about game play programming and AI for game development and Graphics, he helps foster the entrepreneurial side of student development.
Mr. Marius is studying for his PhD in Visualization of Abstract Multidimensional Data in Virtual Reality. His current work is focused on drawing more attention to abstract multidimensional data in virtual reality. He is passionate about the ongoing shift towards human centred design, and strongly believes in applications that use immersive technologies for both data visualization and solving real world problems.
Richard Huddy, Chief Gaming Developer Relations Manager
Richard Huddy joined Huawei in the late summer of 2020 as Chief Gaming Developer Relations Manager in the Kirin group, a part of Huawei’s UK R&D division. Richard has a long history in developer relations having been Intel’s Chief Gaming Evangelist in 2012, AMD’s Chief Gaming Scientist from 2014 to 2016, and Samsung’s Head of Gaming Ecosystem from 2018 to 2020. Richard’s role is to work with games developers to help them integrate Huawei’s new technology into their games to make their games play best on Huawei’s devices.
Richard’s love affair with pixels has kept him busy for more than twenty years.
Terence Ng, Head of Software
Terence Ng leads the Global Software (Services) business at Lenovo. He is responsible for driving the strategic Microsoft Cloud Solution Provider (CSP) program that also extends to driving the whole stack of associated service solutions along with Microsoft. He is also responsible for partnerships to drive software, cloud and ecosystem partnerships across Global markets.
Since joining Lenovo in 2011, Terence led Lenovo’s partnerships globally with major internet players across security, entertainment, Ecommerce and FinTech sectors. He also drove strategic AR/VR partnerships.
Lynn A. Comp, Vice-President Data Platforms Group
General Manager Visual Infrastructure Division & NPG Strategy, Network Platforms Group
As part of the Intel Data Platforms Group, Lynn oversees the strategy and execution of hardware and software deliverables for compelling solutions in media processing, immersive media, media analytics, and cloud graphics as well as the strategy, market development, and industry marketing for all business units in the Network Platforms Group.
Lynn joined Intel as part of Intel’s acquisition of Digital Semiconductor’s StrongARM processor team. She has extensive experience in marketing, product management, product planning, and strategy development across software, hardware, cloud, and communications service providers (CoSPs). Her passion is building world-class, high-performing teams by aligning the aspirations and skills of her team to the goals of the organization.
Bill Fishkin, Founder / CEO
A Californian by way of Brooklyn, NY, Bill Fishkin is a digital visionary, technologist, and strategist with more than 20 years of success in digital marketing, branding and visualization. Centered around AEC, design visualization and training, Bill has overseen Theia’s 150+ visualization solutions for customers around the world, including Epic Games, HP, Nvidia, Foundry, Hard Rock Hotel, GE, and many others. Expanding beyond custom studio engagements, Theia is consistently rolling out unique software solutions for other Unreal Engine developers to create their real-time projects faster and easier.
Jeremy Alessi, CEO
Jeremy Alessi is a game developer, serial entrepreneur, and community builder. Through his career, Jeremy has delivered mobile games to the tune of 10 million+ downloads, founded a Bitcoin company that raised $65 million, and created an educational gaming festival with over 5,000 attendees.
His current focus is StreamSDK, a drag and drop Unity toolset that allows the instantaneous transmission of audio/video/input. It’s like teleportation for Unity content!
Eli Lubitch, President
Eli works at the intersection of imaging and video technology for immersive media, streaming video, cloud gaming, and the professional content industries. Before joining Beamr, Eli served Eastman Kodak Company as Vice President Business Development of Kodak Versamark and supported M&A activities, leading international partnerships. Eli joined Kodak as a result of an acquisition of his company Scitex, a global leader in graphics arts and imaging technology, where he held various engineering, R&D, and management positions. As a startup investor, Eli provided seed capital to Tivella, an early pioneer of IPTV that was acquired by Cisco.
Beamr is a video technology and image science software company that is a leading provider of video encoding, transcoding, and optimization software solutions. Their solutions enable high quality and high performance bitrate efficiency for live and VOD video services.
Ben Delaney, CEO and Chief Analyst
Ben’s background includes over twenty years of experience in systems analysis, publishing, high-tech marketing, and business management. His clients have included dozens of Fortune 500 companies and many universities and government agencies, in more than a dozen countries. Ben was the Publisher and Editor of the virtual reality industry’s most important news source in the 1990’s, CyberEdge Journal. He has two books in print, Virtual Reality 1.0 – the 90’s and Ben Delaney’s Nonprofit Marketing Handbook.
Ben has made dozens of presentations on virtual reality and advanced technologies around the world. He has hundreds of articles on Virtual Reality and other technologies in print. He has been cited by the New York Times, CNN, The Wall Street Journal, Time Magazine, Business Week and many other publications.
Thomas Poppelgaard, CEO
Thomas Poppelgaard has 24 years of IT experience and works with Advisory, Business development, IT-strategy, Architectural designing, Planning, Implementation and troubleshooting solutions within Visual Computing and End-User Computing. He is highly involved in “proof of concept” initiatives to help demonstrate why businesses should adopt new technologies.
In Client-Cloud computing, Thomas helps international Fortune 500 companies design their next generation data centers, and is specialized in end-user computing and user experience. He has also helped companies with their efforts to develop the next generation centralized computing platform.
Thomas has worked with Virtual Reality since 2014 and created the first remote virtual reality solution that live-streamed content from Norway to the USA. He also worked with Citrix to make it possible to stream high-performance VR to an IGEL thinOS client running an HTC Vive. Thomas has most recently been working closely with Nvidia on their CloudXR efforts.
Dr. Max Limper, CEO and Co-Founder
Darmstadt Graphics Group GmbH
Max is a 3D graphics expert and standards contributor. He is also CEO and co-founder of DGG, a startup creating the RapidCompact platform. Working with leading retailers, Max and his team are on a mission to automate 3D asset optimization workflows for Web, mobile and XR targets – for e-commerce, and beyond. Max received his PhD of engineering with honors from TU Darmstadt, in the area of 3D data optimization. He has also helped to shape the glTF format at Khronos, where he is serving as co-chair of the 3D Asset Creation TSG.
Kevin Williams, Director
Kevin Williams has an extensive background in the development and sales of the latest amusement and attraction applications and immersive technologies. Leading specialist in the pay-to-play scene; is well-known through his consultancy KWP; and as a prolific writer and presenter (along with his own news service The Stinger Report), covering the emergence of the new entertainment market. Kevin has co-authored a book covering the sector called ‘The Out-of-Home Interactive Entertainment Frontier’ (published by Routledge), feverishly working on the sequel coming out this year. Kevin is also the founding chairman of the DNA Association & Conference, focusing on the digital Out-of Home interactive entertainment sector.
Ryan McCall, Director Global Sales & Marketing
Ryan has spent his entire career working in the consumer electronics industry. Beginning as a design engineer, he then received his MBA from Santa Clara University and moved into account management working with some of the world’s leaders in the industry. Today he is based out of Chicago and leads the global sales and marketing teams for UL Benchmarks.
Steve Brightfield, Chief Marketing Officer
Steve has been managing multimedia programmable processor platforms for over 30 years, including compilers, RTOS, application frameworks, optimized libraries and SDKs for developing third party ecosystems. He managed the Hexagon Developer SDK’s for multimedia for the mobile Snapdragon chipsets, A/V frameworks for set-top boxes at LSI Logic, video processing solutions for 3DO Game Platform (origins of X-Box) with MPEG-2 chipsets at GEC and early JPEG solutions at Zoran. He has also held executive leadership positions in venture funded semiconductor design and IP licensing companies such as Wave, MIPS, BOPS, Improv Systems and ZSP.
SiliconArts’ mission is to enable a disruptive next-generation graphics technology, real-time ray tracing, that can create photorealistic video graphics with a vast range of applications, from films, games, architecture, engineering, design, scientific, medical, industrial, and automotive applications. SiliconArts has designed real-time ray tracing GPU (Graphic Processing Unit) technology for use in servers, workstations, PCs, mobile, and VR / AR headsets.
Mark Morrison, CEO
Mark is currently CEO at ShowSpace Technologies, a spatial computing presentation software platform for enterprise and consumers. He previously served as Sales & Strategy Director at Magic Leap, VP at Daqri, Director of BD & Sales at Unity, with previous senior roles at Ubisoft, Midway, and Atari. Mark is focused on the evolving spatial computing marketplace that will eventually allow end users to combine and merge their everyday computing experiences with their physical environments and surroundings at work, home, and play.
Neil Schneider, Executive Director
The International Future Computing Association
Neil Schneider is best known for founding Meant to be Seen (mtbs3D.com), the first modern stereoscopic 3D gaming community and the launch point of products like the Oculus Rift, the Virtuix Omni, the open source Vireio Perception VR drivers, and more. Neil also served as Manager of Immersive Technology Services for the Faculty of Business and IT at the University of Ontario Institute of Technology, and was the founder of The Stereoscopic 3D Gaming Alliance which the Immersive Technology Alliance and TIFCA is born from.
In addition to being a passionate member of TIFCA’s leadership team, Neil’s industry analysis articles have been regularly featured by the likes of Gamasutra and Techwatch.
Jarl Ostensen, Vice-President Technology
Jarl is the Director of Engineering for Streamer Technology at Polystream, leading the research and delivery behind Polystream’s unique streaming technology. Prior to joining Polystream in 2016, Jarl lead the Service and Technology organization at Microsoft’s Lionhead Studios, lead Mobile Technology at Supermassive, and has helped deliver many great and successful games at Electronic Arts, all the way back to working at the fabled Bullfrog Studios, creators of Theme Park World and the Dungeon Keeper series.