When building the schedule for the International Future Computing Summit, we realized the ramifications of the Client-to-Cloud Revolution go well beyond technology and content. It also represents new thinking in where and how our computing world lives. Is it in the cloud? Local? Between the two? What does that mean for privacy and digital rights? What legal considerations do content and technology makers need to think about? Read More
What is Future Computing?
Future computing is the practice of turning technological dreams into reality with computers and computer media.
The Future computing ecosystem is made up of specialized pillars that include:
Compute Performance and Platforms
- Graphics & processing capability
- Supporting peripherals and ecosystems
- PC, Mobile, Cloud, Console
- Virtual Reality
- Mixed Reality
- Augmented Reality
- Stereoscopic 3D
- Advanced diplay / experience technology
Innovative Content and Applications
- Video games
- Enterprise / serious use case
- Game Engines
- Content development toolsets
Latest Developments by TIFCA And Its Subsidiaries.
While the Client-to-Cloud Revolution is partly composed of cloud streaming technologies, it also requires strong self-sufficient capabilities on the client side through platforms like PC, mobile, console, and others. One of those touted capabilities is ray tracing, and it is therefore important to find efficient ways to achieve this with accessible levels of computing.
Exemplifying future computing, Adshir is strategically important to the Client-to-Cloud Revolution because it has demonstrated through patent-protected technology that it is able to achieve cross-platform real-time ray tracing in a manner the industry is seeking. Dr. Reuven Bakalash, CEO of Adshir, will be giving insights on how this is achieved at the International Future Computing Summit.
TIFCA believes the Client-to-Cloud Revolution is going to play a very important role in both enhancing and expanding the abilities of education. TIFCA is honored to welcome Linda Sellheim, Education Manager for Epic Games, to the upcoming IFC Summit speakers list and education track.
Linda is responsible for forging Epic Games’ path for real-time 3D in the K-12 education space. She is a dynamic content strategist with proven experience as a leader in education and technology. Linda has a passion for teaching people how to create and collaborate at the intersection of physical and digital spaces. Read More
TIFCA is enabling the Client-to-Cloud Revolution through the future computing ecosystem. Reflecting the importance of this endeavor both to TIFCA and the industry, we are very proud to share that Christopher Kelly, Senior Director of Client Architecture in Intel’s Client Computing Group will help lead the charge as the Chair of the Alliance of Computing Technologists (ACT) within TIFCA. Read More
The IFC Summit schedule speaks to what the event has and what it wants to have. When the summit is complete, delegates should have a full appreciation for what’s next in the Client-to-Cloud Revolution and how this next era of computing can influence them and how they can influence the next era. The International Future Computing Summit runs November 5-6, 2019 at the Computer History Museum in Mountain View, California.
Speaking applications are still being reviewed and accepted. Speakers should review the schedule before applying so that the chances of acceptance are maximized. IFCS is open to fresh new topics provided they tie in well with future computing and/or the Client-to-Cloud Revolution. Speakers should complete their applications ASAP as the schedule is getting finalized at an accelerated pace.
The TIFCA leadership have agreed to publicize the first vision document of the Client-to-Cloud Revolution. This is the developing next era of computing and TIFCA is working with partners to enable it on a global scale. This document outlines the vision and is the first iterative step in what will be multiple discussions with members and industry partners needed to make this a full reality.
From the client to the cloud, from the tool makers to the content and application developers, from the vendors to the users and customers – everyone will be influenced by what the industry develops here. We want to hear from you and we want you to be part of this process. Read More