Senior Principal Engineer and Architect, Client Computing Group
VISIONARY CLASS SPEAKER
Arvind has been with Intel for over 25 years in a variety of technical leadership, platform/software architecture and development roles. He has had a broad experience in server, networking and client architectures, and most currently is the Chief Architect for cloud transformation at Client Computing Group. He is the architect for developing the vision and action plan for Intel to modernize and enhance the PC platform as an extension of cloud computing, providing benefit to a wide assortment of computing platforms. Arvind also leads the architecture for client human interaction use models that include Touch, Stylus/Pen, Hover/Haptics, Gestures, Sensors & Context. He is technical lead for the Universal Stylus Initiative, an industry consortium of 30+ companies.
Daryl Sartain, Director and Worldwide Head of XR, Displays, Wireless ecosystems
Radeon Technology Group
Advanced Micro Devices
Chair, The Immersive Technology Alliance, The International Future Computing Association
VISIONARY CLASS SPEAKER
Daryl Sartain has over thirty years of experience in research and development, product development and management for integrated circuits, software development, system design, system engineering, information technology, marketing, and program management. Mr Sartain’s previous roles at AMD included Director of Strategic Business Development for AMD’s Innovative Systems Group and Director of the Desktop Division where he led desktop product business planning and product management in AMD’s Microprocessor Business Unit.
He was responsible for the AMD Athlon™ 64 FX, Athlon™ 64, Athlon™ XP and Sempron™ processors. Mr. Sartain’s career also features top brands like Texas Instruments, ESS Technology Inc., Locale Systems Corporation, Vennworks and Cirrus Logic.
Professor Bebo White, Department Associate (Emeritus)
SLAC National Accelerator Laboratory
Bebo White is a computational physicist and first became involved with what was then emerging Web technology while on sabbatical at CERN in 1989. He was later part of the team that established the first non-European Web site at SLAC (the fifth site in the world). He’s affectionately referred to as the First American Webmaster and is internationally considered a pioneer of the World Wide Web and one of the founders of the Web Engineering discipline. Bebo is the author / co-author of nine books and over 100 papers and journal articles.
Bebo is excited about the Client-to-Cloud Revolution because he sees it as a major enabler for those that wouldn’t otherwise have access to modern computing. He is also passionate about Cryptocurrency because it makes it possible for those in developing nations to earn wealth without the debilitating financial service costs they face today.
In addition to his work at SLAC, Bebo also holds faculty appointments at several other institutions, is a member of the organizing committees of a number of major conferences series, and is a frequent conference speaker and paper reviewer. The Association for Computing Machinery (ACM) has selected him to be a part of their Distinguished Speaker Program.
Neil Trevett, President, Khronos Group
Vice President Developer Ecosystem, Nvidia
Neil is the elected President of the Khronos Group industry standards consortium where he initiated the OpenGL ES standard now used by billions worldwide every day, helped catalyze the WebGL project to bring interactive 3D graphics to the Web, chairs the OpenCL working group defining the open standard for heterogeneous parallel computation and has helped establish and launch the new generation Vulkan API. The Khronos Group’s most recent work is OpenXR, an open standard platform for immersive technologies like virtual and augmented reality.
Neil also works at Nvidia where he helps to drive and develop their developer ecosystem that enables applications to take advantage of advanced GPU and silicon acceleration.
Head, Worldwide Business Development
Small and Mid-sized Studios
Game Tech at Amazon Web Services (AWS)
Jen has spent her entire career obsessing over the needs of game developers. In the Game Tech division at Amazon, Jen is responsible for helping developers be successful at every stage of content creation through Amazon Web Services, Twitch Prime, Alexa, and Amazon.com. She is particularly excited about helping smaller studios innovate by providing many of the same tools and abilities that were once relegated to just the largest of companies.
Prior to her work at Amazon, Jen served as Executive Director for the International Game Developers Association (IGDA) and the IGDA Foundation.
Nick Thomas, Vice-President Commercial Partnerships
Nick is a video game industry veteran with over 15 years of executive experience. Hatch Entertainment is a spin-off of Rovio and the creators of Hatch, a revolutionary mobile game streaming service built for 5G. Hatch has launched in Europe, Japan and Korea with major partners including Docomo and Samsung, and is now available in the United States in partnership with Sprint.
Prior to leading commercial partnerships, Nick operated as the VP of Content Publishing and led developer and publisher relationships for Hatch. His career in gaming began in 2003 as the founder and CEO of Somatone Interactive, one of the most well recognized and respected creative service providers in games and is credited on hundreds of titles. Subsequently Nick served as the Head of Gaming for Immersion Corporation, the leading IP holder of Haptic technology, licensing haptic solutions to hardware OEMs, and haptic technology to content developers to integrate haptic effects into game experiences.
Dean Takahashi, Lead Writer, Gamesbeat
Living in the San Francisco Bay Area, Dean has been a tech journalist for more than 28 years, and has covered games for over two decades. In addition to working at VentureBeat since 2008, he previously wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He has authored two books including “Opening the Xbox” and “The Xbox 360 Uncloaked.” Dean also works as a conference organizer for such brands as the GamesBeat and GamesBeat Summit conferences.
Vice President, Platform Strategy & Developer Community
Vinay oversees the company’s platform approach to ensure VIVE is providing the best value to both consumer and commercial partners. In his role, he also manages and grows strategic relationships to bring best in class products and solutions to the market. Additionally, he leads efforts to create and foster a community of developer partners who are passionate about XR and strives to create a path of profitability for the entire industry.
He is actively involved in the development and expansion of the XR ecosystem as both a frequent speaker and sounding board for the community. He is a Board Member and Adviser to a host of emerging technology companies, associations, and institutions. He is currently the VRARA Chapter President for Seattle, Mentor for Techstars, Adviser for Commotion Incubator, and serving Board of Advisors for Washington Technology Industry Association.
Peter Alau, Director of Business Development
Peter is a 25+ year veteran of the Video Game industry and has worked with every AAA developer in the industry. His expertise in Online Communities, Game Development, Industry Trends, and Electronic Entertainment had him at PlayStation, GameSpy, Electronic Arts, Sony Online, Linden Lab, Digital Extremes, and others. In his current role at Spirit AI, he is focused on conversational AI and anti-toxicity technologies in online games.
Director, Sales – Media, Sports, and Entertainment
Mark has worked across multiple media industries and Sr. roles with stints at Atari, Midway, Ubisoft, and Unity among others. Mark’s passion and interest for immersive technology has grown over the years with technology pushing new human computing boundaries.
Mark’s focus is working with early adopters and first movers in spatial computing to help build its foundation for self-sustaining enterprise and consumer ecosystems. Mark believes we are close to inventing a completely new way of mixing our digital with physical realities and this means major changes in how developers and companies can generate meaningful revenue and bring their content to the masses using any connected platform.
Dominique Pouliquen, CEO
Cintoo, a startup with offices in France and USA, is developing Cintoo Cloud, a Reality Data Management and Collaboration platform for the Digital Twin Industries. Based in San Francisco, California, Dominique leads the Product Management and the Business Development efforts for the company.
Before co-founding Cintoo, Dominique held several positions including product management and business development at Autodesk in the Reality Solutions team. Dominique joined Autodesk in 2008 through the acquisition of REALVIZ, a company that he co-founded and managed as the CEO for 10 years. REALVIZ photogrammetry technology was successfully integrated into several Autodesk products, including 123D Catch®, Autodesk ReCap® and Autodesk Memento. Dominique holds a Master’s in Engineering from Ecole Superieure d’Electronique de l’Ouest in Angers, France.
Tipatat Chennavasin, General Partner
The Venture Reality Fund
Tipatat invests in early stage VR, AR, and AI companies. He has experience creating VR/AR content and became convinced of the power of the media when he accidentally cured himself of his real life fear of heights while developing in virtual reality. He has established himself as a VR/AR industry spokesperson and thought leader, and has contributed to many publications and presented at various industry events worldwide. He is an adviser for many immersive technology companies as well as a mentor for VR/AR incubators and accelerators around the world. He has looked at over 5,000 companies in the space and has invested in 34, including the makers of hit games like Beat Saber, Rec Room, and Job Simulator.
Jeffrey Shih, Lead Product Manager, Artificial Intelligence
Jeff is responsible for driving product strategy and partnerships for Unity Machine Learning Agents, a toolkit that allows Unity game developers to leverage the latest advancements in deep learning. He is also responsible for Unity Playtesting, a cloud-based service that allows game studios to run thousands, if not millions, of play-throughs of their game before shipping.
Prior to joining Unity Technologies, Jeff was a lead for cloud intelligence products at Microsoft and a core contributor to Deloitte’s Advanced Analytics practice. Jeff has spent his entire career at the intersection of data, technology, and business. Jeff holds a BS in Electrical Engineering and an MBA from the University of Texas at Austin.
Bill Rehbock, Content Partnerships
Blade Group / Shadow
Chief Development Officer, Gameface Labs
Bill is a Technology and Platform Evangelist, a champion for the importance of content to drive platforms and satiate consumers’ desire to play games on anything that a game can be played on. Shadow by Blade Group makes it possible for gamers to play their favorite titles on a multitude of PC and mobile devices via powerful cloud-streaming Windows 10 PCs.
In parallel, Bill is also the Chief Development Officer for Gameface Labs, makers of an innovative new XR device.
In his previous role at Nvidia, he created their popular “The Way It’s Meant to be Played Program” to nurture great PC games from the start, and help development teams make sure that their projects are successful. With over 11 million downloads, he was also responsible for Nvidia’s TegraZone by helping drive awareness of Android and Android TV games.
Ernestine Fu, Venture Partner
Alsop Louie Partners
Ernestine is leading the Alsop Louie Partners’ investment thesis in 3D printing and other disruptive technologies. Her companies include: Gfycat, Jetlore, Keyssa, MXD3D, New Matter, Wickr, WiFiSLAM, and others. She started her venture career after joining Alsop Louie Partners in early 2011 and then led her first investment within two months. She then developed and oversaw the campus associate outreach program, targeted at university startups. Outside the firm, she advises startups in data storage, payments, mobile analytics, and gaming.
Ernestine is the author of Civic Work, Civic Lessons, a book on philanthropy co-authored with former Stanford Law School dean, Thomas Ehrlich. The book has been endorsed by former U.S. Senator Richard G. Lugar, former U.S. Congressman Lee H. Hamilton, Stanford President John Hennessy, and multiple leaders of large nonprofit organizations and foundations. The book has been published internationally. Both authors currently write for Forbes on higher education and philanthropy.
Gary Radburn, Director
Virtualization and Commercial VR and AR
Gary manages the team charged with developing and delivering VR/AR technology and works closely with Dell customers on their virtual and augmented reality deployments. He also founded Dell’s VR Centers of Excellence with locations around the world for businesses and consumers to experience and learn more about immersive technology in the real world.
Dell is a leading computer manufacturer and service provider, and their recent solutions include PC Workstations that feature virtualization. Virtualization is the means where a high performance computer or groups of computers can have their abilities repurposed and dynamically shared through several machines as needed. Virtualization is a cornerstone topic of the Client-to-Cloud Revolution.
In addition to working for Dell for nearly 20 years, Gary has also worked for companies such as Digital Equipment and 3Com. Originating from the UK, Gary managed Dell’s OptiPlex client business for Europe, the Middle East, and Africa, he went on to lead their Workstation Solutions team in the US, and then championed graphics virtualization for engineering applications. This has now progressed into other domains, and with the fast adoption of virtual and augmented reality solutions, Gary has taken the helm for driving this exciting new area of Dell’s business.
Christopher Croteau, Executive in Residence
Christopher has been with Intel for 22 years and has had held various leadership positions across Intel’s Enterprise, Mobile and Consumer segments. He has demonstrated leadership in developing new market segments and has led programs to ensure the industry adoption of new technologies including holding numerous board memberships on multiple industry standards bodies. Christopher has 25+ years of experience in the technology industry spanning all aspects of the product lifecycle from R&D through distribution, sales and customer support. Christopher was previously General Manager of Intel’s Wearable Devices team and focused on Head Worn / Augmented Reality (AR) Products within Intel’s New Devices Group.
Head of Business Development
Kevin has been working in the video game industry for nearly two decades. A career spanning many roles from a QA Lead on the Battlefield and Lord of the Rings (LOTR) franchises to Business Development leadership at Unity Technologies, GameSparks, FarBridge and now AccelByte. Kevin was instrumental in the growth of Unity’s core video game business and orchestrated Unity’s deals with Blizzard, Relic, Riot, Ubisoft, Square Enix, Behavior, inXile, Obsidian, Harmonix, and dozens more. Moving to the cloud side of the video game industry with GameSparks, Kevin steeped himself in games-as-a-service and is now building the core business for AccelByte – a comprehensive back end engine with full, white label platform technology.
Eli Lubitch, President
Eli works at the intersection of imaging and video technology for immersive media, streaming video, cloud gaming, and the professional content industries. Before joining Beamr, Eli served Eastman Kodak Company as Vice President Business Development of Kodak Versamark and supported M&A activities, leading international partnerships. Eli joined Kodak as a result of an acquisition of his company Scitex, a global leader in graphics arts and imaging technology, where he held various engineering, R&D, and management positions. As a startup investor, Eli provided seed capital to Tivella, an early pioneer of IPTV that was acquired by Cisco.
Beamr is a video technology and image science software company that is a leading provider of video encoding, transcoding, and optimization software solutions. Their solutions enable high quality and high performance bitrate efficiency for live and VOD video services.
Mathieu Mazerolle, Senior Product Manager of Athera
Mathieu Mazerolle is a results-oriented leader with over 25 years of engineering and product experience in the VFX, cloud and gaming industries.
Mathieu has a passion for technology in all forms – from film to games to the cloud. He programmed his first video game at seven years old, founded a start-up at 25, delivered a blockbuster game franchise at 30, and product leadership continues to excite him today. Prior to Foundry, Mathieu worked for Amazon Web Services, Electronic Arts, Autodesk, Ubisoft and Digital Domain.
Athera is Foundry’s new cloud-based service for post production. Foundry develops creative software for the Digital Design, Media and Entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience. Sample Foundry clients and partners include Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google.
Oliver Gunasekara, Advisor
Xilinx (Formerly CEO of NGCodec Inc.)
Oliver Gunasekara has over 20 years experience in marketing and business development in the technology sector. Prior to founding NGCodec in 2012, he worked for ARM to lead its mobile activities initially working in Europe and then later in Japan and Silicon Valley. Over 12 years at ARM he licensed hardware and software to both semiconductor companies and mobile OEM’s and delivered a de facto standard for mobile CPU’s. His most recent role at ARM was Vice President of Corporate Business Development and M&A.
NGCodec, a market leader in video compression, was recently acquired by Xilinx. The NGCodec compressor-decompressor technology is optimized for ultra-low latency, high-quality applications, and one of its innovations is the ability to stream interactive XR content through a network.
Melissa Brown, Senior Director of Developer Relations
With over 20 years of experience in video games, Melissa is helping build the new Ultra platform which is designed to address developers’ pain points through the powers of blockchain. Between the limited number of publishing outlets and the continually growing amount of content, it’s difficult for game developers to stand out. The goal of the Ultra platform is to cater to the needs of players as well as diversify the marketing and distribution opportunities available to developers so that their content is more likely to be seen and purchased and to do so in a way that would be more profitable than otherwise possible.
Dr. Reuven Bakalash, CEO
Dr. Bakalash holds a Ph.D. in Computer Science from Ben Gurion University, Israel, and hort Bio M.Sc. and B.Sc. in Electrical Engineering from the Technion, Israel. He has taught and researched at Stony Brook NY, Hofstra NY and Ben-Gurion Univ., Israel and is the author of many academic publications as well as the inventor behind over 180 patents.
Founded in 2014, Adshir is strategically important to the Client-to-Cloud Revolution because it has demonstrated through patent-protected technology that it is possible to achieve cross-platform real-time ray tracing on several computing form factors including mobile, PC, cloud, and others.
In addition to Adshir, Reuven founded three successful high-tech Israeli startups including Terra Computers, Hyperroll, and LucidLogics.
Rama Krishna Aravind, Creative Director and Founder
Poco Loco Amusements
Rama’s past experiences spread in various areas from working as a C# Dot Net programmer to assistant direction for India’s biggest blockbuster film “Baahubali -The Beginning” and VFX project management for “Baahubali- The Conclusion “. His ability to understand both creative and technical languages developed, in him, a great passion for creating extremely creative entertainment forms. He is now committed to make story telling more engaging with the use of mixed reality and artificial intelligence to create hologram interactive X.R. Cinema and other innovative entertainment forms through Poco Loco Amusements. Poco Loco is the brain child of Mr.Rama Krishna Aravind, carrying a vision to create a limitless realm where creativity merges with technology to redefine interactive art forms.
Maddie Callander, Vice-President Accelerator & Portfolio
Prior to joining Boost VC, Maddie built out the private aviation department for the Yellowstone Club in Big Sky, Montana, where she managed member air transportation: marketing, selling and arranging private shuttles (Boeing 737s), private flights (XOJET), and shared-ride options. Additionally, she’s held operation and marketing roles in healthcare and real estate industries & freelanced as an event coordinator for NYC event firm Van Wyck & Van Wyck. She attended Draper University in Fall 2013.
Maddie is on a mission to help women and underrepresented founders get a seat at the table in frontier tech. She is a Coalition Member for The Women in XR Fund, which is focused on funding female founders in the virtual and augmented reality space; and Chair of the Women in VR Showcase for the US National Committee for UN Women (SF Chapter) – an event that combines virtual reality with incredible storytelling by VR female film directors from all over the world.
Dr. Stefan Holzer, CTO and Co-Founder
Dr. Holzer is an expert in the field of Computer Vision, has collaborated with some of the most prestigious academics in the space, and his work is published through multiple conferences and journals. Stefan received his PhD from Technische Universitaet Muenchen (TUM), where he was affiliated with the Computer Vision group at the Institute for Computer Aided Medical Procedures (CAMP), and worked at Microsoft Research, Willow Garage, Metaio, and EADS.
Fyusion is a computer vision company that makes images as intelligent as they are beautiful. Their core technology allows anyone to create immersive, interactive 3D images called ‘fyuses’ by moving any camera around a person, object or scene, and to view it on any platform including web, mobile, VR, AR and Mixed Reality. Its consumer and enterprise products are used by over 150 million monthly users, and their product is enabled through a hybrid of localized mobile and cloud processing ability.
Andrew Schmied, President
Strategy Advisor, TIFCA
As President of Maychirch, Andrew commercializes market disruptive technologies for Bay Area, Tel Aviv and Toronto companies. He has scaled AMD businesses and early stage ventures to market leadership and exit, and works with the leaders of consumer, industrial, military, aerospace and venture capital companies. To benefit his clients, Mr. Schmied has built deals with the likes of Intel, Microsoft, Samsung, NASA, Garmin, Airbus, Dell, Lockheed Martin, Apple and Barco.Mr. Schmied has pivoted numerous start-ups to viability, raised crucial international venture capital for reputable companies such as Lucidlogix and Adshir, and is focused on accelerating revenue and building valuation by helping teams identify strategic core value and execute alignment with future markets.
Paul Lanois, Director in Privacy and Security
Fieldfisher is a European law firm with market leading practices in many of the world’s most dynamic sectors including technology, finance & financial services, energy & natural resources, life sciences and media. Mr. Lanois is a European technology and privacy lawyer at Fieldfisher and is an attorney admitted to the bar in New York, the District of Columbia (DC) and the Supreme Court of the United States (SCOTUS).
Some of his other qualifications include being a Fellow of Information Privacy (FIP) by the International Association of Privacy Professionals (IAPP), and a Certified Information Privacy Professional specialized in Asian law (CIPP/A), US law (CIPP/US), European law (CIPP/E) and Canadian law (CIPP/C). He is also a Certified Information Privacy Manager (CIPM) and a Certified Information Privacy Technologist (CIPT).
Mr. Lanois has lived and worked in Paris, London, Luxembourg, Hong Kong, and the United States. He also publishes articles on technology law and is a reputable speaker at numerous conferences across the United States, Europe and Asia.
Dr. Ali Khayrallah, Engineering Director
In the research organization at Ericsson in Santa Clara, California, Dr. Khayrallah leads a team that shapes future wireless technologies. He has held various research positions with the company, and was earlier in Research Triangle Park, North Carolina. He has contributed to the development of 5G, LTE, WCDMA, Bluetooth, mobile satellite, and more and holds more than 100 patents and received the Ericsson inventor of the year award. He was previously on the faculty of the University of Delaware. Dr. Khayrallah graduated with a Ph.D. and an M.S. from the University of Michigan, Ann Arbor, and a B.Eng. from the American University of Beirut.
Dr. Jon Peddie, CEO
Jon Peddie Research
Dr. Jon Peddie is one of the pioneers of the graphics industry, and formed Jon Peddie Research (JPR) to provide customer intimate consulting and market forecasting services. Peddie lectures at numerous conferences on topics pertaining to graphics technology and the emerging trends in digital media technology. Regularly credited as one of the world’s most influential analysts, he regularly advises investors in the GLG network, he is frequently quoted in trade and business publications, was the former president of Siggraph Pioneers, and he is also the author or co-author of twelve books. His most recent works include “Augmented Reality: Where we Will All Live” and “The History of Visual Magic in Computers”. Dr. Peddie has also been honored by the CAD Society with a lifetime achievement award.
Alex Hornstein, CTO
Looking Glass Factory
Looking Glass Factory are the makers of the Looking Glass, a new class of holographic desktop display. The Looking Glass is a lightfield volumetric 3D technology that makes it possible to view true 3D imagery, videos, and content in the real world. No VR/AR headgear required.
As the CTO of Looking Glass Factory, Alex Hornstein loves invention and storytelling. For decades, Alex has been fascinated by the science fiction dream of the hologram, and in 2014, he co-founded Looking Glass Factory to chase that dream. A non-stop builder and prototyper, Alex runs the company’s research & development lab and is currently working on methods to easily capture and display digital hologram photos and videos of the real world.
Kevin Krewell, Principal Analyst
Kevin is focused on computing industry challenges, including AR / VR, autonomous machines, connectivity, CPU architecture, gaming, graphics, machine learning, and security.
Previous to joining TIRIAS Research, Kevin Krewell was a senior analyst at The Linley Group and a senior editor of Microprocessor Report. He has spent nine years at MPR in a variety of roles, contributing numerous articles on Mobile SoCs, PC processors, graphics processors, server processors, CPU IP cores, and related technology. Kevin has more than 30 years of industry experience in both engineering and marketing positions. Before joining The Linley Group, Kevin was Director of Strategic Marketing at Nvidia, a leader in PC graphics processors, and also Director of Technical Marketing at Raza Microelectronics (now part of Broadcom), a vendor of embedded multicore processors.
Kevin Williams, Director
Kevin Williams has an extensive background in the development and sales of the latest amusement and attraction applications and immersive technologies. Leading specialist in the pay-to-play scene; is well-known through his consultancy KWP; and as a prolific writer and presenter (along with his own news service The Stinger Report), covering the emergence of the new entertainment market. Kevin has co-authored a book covering the sector called ‘The Out-of-Home Interactive Entertainment Frontier’ (published by Routledge), feverishly working on the sequel coming out this year. Kevin is also the founding chairman of the DNA Association & Conference, focusing on the digital Out-of Home interactive entertainment sector.