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Neil Schneider

ITA Membership Meeting: August 4, 2017

By ITA Meetings & Discussion

Key presentations in this meeting included:

  • Neil Schneider, ITA’s Executive Director, shared latest developments and plans for the ITA.
  • Ryan McCall, Director of Sales & Business Development for Futuremark discussed their latest VRMark software.
  • Simon Benson, Co-Founder of Realised Realities discussed their new business and key challenges in the VR market today.

Some quick trivia: Simon Benson was formerly Director of the Worldwide Studios Immersive Technology Group at Sony Computer Entertainment Europe, and much of Sony’s PSVR is based on IP that Simon developed.

 

First Immersed Keynote Speaker Announced

By TIFCA News

David Parker, Technology Consultant

The core of Immersed is to show what we can achieve with immersive technologies like virtual, augmented, and mixed reality today – not just 5 years from now. David Parker volunteers with Toronto’s Mt. Sinai hospital to give terminally ill patients the opportunity to have unique experiences that would be otherwise impossible without technologies like virtual reality / 360 video. It’s a very positive and impactful use of the technology which made him an obvious fit.  David’s work has also been featured on CBC.

The business to business (B2B) portion of Immersed is designed for professionals working in the field as well as those looking to use immersive technology to enhance their business and their business offering.  Just some of the companies speaking include IBM, The Khronos Group, InMediaStudio, Chosen Realities, and more.  Our call for speakers is active.

SIGGRAPH 2017 Coming up!

By TIFCA News

The Immersive Technology Alliance is a proud media partner for SIGGRAPH, the leading event for all things dealing with the magic of computer graphics.  This year’s edition is going to have some great immersive highlights. Running July 30 to August 3, the VR Village which also features augmented and mixed reality, is going to feature a wide variety of immersive experiences and ideas.

Here are just some of the highlight:

  • “Heroes” is a mixed reality duet set to the iconic David Bowie song.
  • “Neurable” is a brain-computer interface that interprets user intent using neuroscience and advanced machine learning.
  • “Out of Exile” is a virtual reality storytelling experience that illustrates the hostility faced by many in the LGBTQ community.
  • “Mission: ISS” lets visitors explore the International Space Station 250 miles above earth in virtual reality. Visitors learn how to move around the modules in zero gravity and explore the experiments and missions on the station. You can even ho on an EVA to check out the exterior.
  • “Magic Bench: A Multi-User, Multi-Sensory AR Platform” is a third-person POV mixed-reality platform where participants see themselves and their environment mixed with computer graphics assets. Just walk to an installation and interact with animated CG characters!

In addition to the VR Village, SIGGRAPH is going to feature insightful presentations, lectures, and networking opportunities.  This really is a must-attend event each year!

Intel Joins Immersive Technology Alliance

By TIFCA News

“Intel is excited about how VR is starting to transform many of the social, collaborative and entertainment aspects of our lives. Intel believes in this transformation because we see this as another step in an ever increasing desire to have our experiences become richer and more immersive. To that end, Intel has joined the ITA because we see this as an opportunity to help forward industry efforts around immersive technologies.” – Frank Soqui, General Manager Virtual Reality, Intel Corporation

It’s a big honor to welcome Intel to the Immersive Technology Alliance. Among other things, Intel is a leader in CPU technology and possesses a nearly unparalleled presence in the virtual reality and immersive technology fields. Just some of their most recent contributions include Project Alloy, co-founding a new VR Challenger virtual reality eSports league, and sponsoring the Olympics through 2024 complete with 360 video and virtual reality support.

An updated list of the ITA membership can be found here.

Immersed Reveals First Block of Speakers

By TIFCA News

Immersed medium

Entering its fourth year, Immersed continues to attract international speakers that drive the growth of immersive technology industries like virtual reality, augmented reality, mixed reality, and more.  Hosted in Toronto, Canada – North America’s fourth largest city – Immersed is in the center of one of the world’s leading content and media creation hubs. Read More

Immersed 2017 Opens Call For Speakers

By TIFCA Press Releases

Immersed mediumCanada’s Top Immersive Event for Virtual Reality, Augmented Reality, and Stereoscopic 3D Professionals

Toronto, Canada – May 31, 2017 -The Immersive Technology Alliance’s (ITA) Immersed 2017 conference takes place at the Ontario Science Centre from October 19-22, 2017 in Toronto, Canada. Celebrating its fourth year, Immersed 2017 is for professionals, entrepreneurs and content makers working in the virtual reality, augmented reality, stereoscopic 3D, and holography industries.

Immersed 2017 will feature a large public exhibition hall that showcases immersive experiences and science to over 13,000 potential museum and conference visitors. Featured markets include business, video games, immersive cinema and experiences, education, and broadcasting. Read More

Immersed 2017 Call For Speakers

By TIFCA News

Immersed 2016 Public Exhibition

Immersed 2017, Canada’s leading industry-building event for the immersive technology industry, will be held October 19-22, 2017 at the Ontario Science Centre in Toronto, Canada.  Celebrating its fourth year, past Immersed events have featured reputable sponsors and/or speakers from companies like AMD, HTC, Sony PlayStation, Nvidia, Lucasfilm, OSVR, Space Channel, Discovery Channel Canada, Tom’s Hardware, and countless more. Read More

ITA Speaking at SVVR 2017

By TIFCA News

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Very proud to announce that The Immersive Technology Alliance will be speaking at SVVR this year!  First up, we are putting together an eSports discussion panel and what virtual reality’s fit will be.  Panelists include Leslie Pirritano, officially credited as “Your Best Friend” at Radeon Technologies Group and Amir Rubin, CEO of Sixense.

Neil Schneider, Executive Director of the Immersive Technology Alliance and Founder of Meant to be Seen is also going to share an updated snapshot of where the virtual reality market is headed, discuss a new range of challenges, and some cool things in development to overcome them.

Looking forward to seeing you all at SVVR 2017!

ITA Welcomes 34BigThings as Latest Member

By TIFCA News

34bt_transparent“We believe the world has been enlightened by the VR revolution and it’s our responsibility to keep pushing the limits of the content quality and deliver frameworks that enable other developers to push those boundaries even further.” – Valerio Di Donato, CEO, 34BigThings

34BigThings is a leading independent game developer whose most recent claim to fame is being the developer behind the well respected sci-fi racing game Redout.

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Regularly receiving top grades, Redout is a multiplayer virtual reality game that works on the HTC Vive, Oculus Rift, and OSVR platforms.  Be sure to check it out!