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ADVANCING USER EXPERIENCES BY BRIDGING THE CLIENT, CLOUD, AND NETWORK ECOSYSTEMS

RESEARCH • INITIATIVES • DEVELOPMENT • SOLUTIONS

THE INTERNATIONAL FUTURE COMPUTING ASSOCIATION

TIFCA is a non-profit network of technology, media, and standards organization thought leaders that share common interests.  Our mission is to develop frameworks and initiatives that enable technology adoption.

Together we:

  • Learn what users need from their technologies, products, and experiences
  • Identify challenges that could delay adoption of new technologies
  • Collaborate on solutions through the CORA ecosystem
The International Future Computing Summit: Educators, Innovators, Leaders

OUR ECOSYSTEM

CORA (Create Once Reach All) is an ecosystem of supportive technologies, methods, and frameworks that deliver the same digital content across multiple platforms and devices. The CORA ecosystem works to deliver content in its ideal form by leveraging client device, cloud service, content development, and network ecosystems.

FROM CLIENT TO CLOUD TO NETWORK

PC • Mobile • Console • Streaming
Cloud Service Providers (CSP) • Edge • 5G • Broadband • Telecom
CPU • GPU • Infrastructure • ISV • IHV
Platforms • OS • Metaverse • Security
Virtual Desktop Infrastructure (VDI) • Game Engines and Development
Collaboration Tools • SAAS • Cloud Gaming • Streaming
Enterprise • Healthcare • Education • Entertainment

Examples of the CORA Create Once Reach All Ecosystem include Client, Cloud, Network, PC, Mobile, Console, Streaming, Cloud Service Providers (CSP), Edge, 5G, Broadband, Telecom, CPU, GPU, Infrastructure, ISV, IHV, Platforms, OS, Metaverse, Security, Virtual Desktop Infrastructure (VDI), Game Engines and Development, Collaboration Tools, SAAS, Cloud Gaming, Streaming, Enterprise, Healthcare, Education, Entertainment.

THE TIFCA COMMUNITY

  • A collaboration history with 50+ leading organizations
  • Relationships with standards, trade groups, and companies from around the globe
  • Virtual member meetings that drive research, white papers, and framework development
  • Annual summit event supported by global media references and credits
  • Helps accelerate technology adoption
  • Participants meet potential new partners and customers
  • Shared discovery of challenges and collaborative solutions
  • Top level insights and education
  • Seen as industry leaders
TIFCA Meeting

OUR USER EXPERIENCE GOALS

Users want the ability to access their content at any time, from any place, and on any device. To help contribute to this ideal, TIFCA is focusing on the following priorities:

  • Improving on-demand access and reliability of user content by finding ways for the CORA ecosystem to scale more.
  • Enabling users to run a wider choice of content by making it easier to distribute computing services and capability.
  • Bringing affordability to users by adding more cost effectiveness to content and compute distribution.
  • Diversifying the choice of client devices and platforms by leveraging the capabilities of the client, cloud, and network ecosystems.
User Experience

TOOLBOX

  • Extensive and varied expertise in client, cloud, network, and related technologies
  • Ecosystem Initiative and Framework Development
  • Standards Organization Affiliation
  • Industry Association Cooperation
  • Industry Forums and Events
  • Customer Insights
TIFCA's Toolbox

EVENTS

The International Future Computing SummitREMOTE WORK AND PLAY
Client, Cloud, Network:
Building the Future of Computing Lifestyles Together
WAS HELD DECEMBER, 2022
@IFCSUMMIT,#IFCSUMMIT

ALSO INTRODUCED AT THE SUMMITThe Remote Work and Play Forum

The International Future Computing Summit

SEE THE SESSIONS

From client to cloud to the network between them, the International Future Computing Summit is the industry event that gathers market-leading innovators and influencers to discuss what’s next for users and the industry that supports them.

This year’s theme is Remote Work and Play, and the summit will focus on the industry’s future as well as its challenges and solutions for meeting the needs of employers, team leaders, and users wishing to engage and support this lifestyle.

Summit features include:

  • Industry-leading presentations
  • Discussion of latest products and technologies
  • Highlights of future trends

TOPICS & AGENDA

Topics and Agenda

  • Productive tools and technologies
  • Client, Cloud, Network perspectives
  • Effective leadership in the remote work era
LEARN MORE

SEE THE SPEAKERS!

International Future Computing Summit Speakers

  • Tools, technology, and service leaders
  • Computing lifestyle innovators
  • Analysts and consultants
SESSIONS ONLINE

PAST SUPPORTERS

Past supporters of the International Future Computing Summit

  • Technology and software innovators
  • Tools
  • Client, cloud, network
FORUM GATHERING Q1, 2023

ASSOCIATION NEWS

ITA Welcomes Frima Studio

By TIFCA News

FrimaStudio

“Frima is a digital entertainment company set on creating content for every screen. In 2013, we started adding VR to our expertise and then launched the development of Fated, a VR-only first-person action-adventure. In 2015, we released two virtual reality experiences, including the Space launch title for Mattel’s new View-Master. This year we will be releasing Fated for Oculus, HTC and PlayStation VR, in sync with their market debut. We aim to be leaders in content development for the new virtual reality and mixed-reality head-mounted display markets.

At first sight, we knew we wanted to join The Immersive Technology Alliance. To us, being part of a community where we can contribute and learn about the development of these new technologies is a no-brainer. We are looking forward to sharing and exchanging with other members of the community.” – Jean-Philippe Doiron, Technology Director, Frima Studio

The Immersive Technology Alliance is honored to welcome Frima Studio to the fold.  Frima Studio develops products for the Web, console, handheld, iPhone, iPad, TV and mobile.  As shown above, they have a strong interest in immersive technologies like virtual and mixed reality.  We are very excited to have them on board!

Starbreeze Studios Announces StarCade

By TIFCA News

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Regularly credited for its unusually high 5K resolution and full 210° of field of view, ITA member Starbreeze Studios has announced that their StarVR HMD will find its home in the public exhibition market in a new retail outlet called StarCade:

“We continue to iterate the fact that VR really needs to be experienced in person to fully be able to appreciate the phenomenon, and why not have your first experience in a real premium setting in our StarVR headset? We’ve managed to secure a prime location where people are welcome to step into our StarCade and enjoy our OVERKILL’s The Walking Dead VR experience.” said Starbreeze CTO Emmanuel Marquez. He continued, “We’re developing our own StarCade catalogue of experiences, but we’re open to any content. We will invite developers to join us and give them the opportunity to put their content in our StarCade. We as an industry continuously need to educate ourselves to make VR truly successful, and this is just the first step in our planning to do so.”

This is a very exciting development because each StarCade outlet (and similar exhibition opportunity) is a promising venue to promote virtual reality on a mass scale to help drive at-home hardware and software sales by varied technology and content makers.  Very exciting stuff!

Crytek Launches “VR First” Academic Initiative

By TIFCA News

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ITA member Crytek has announced the launch of its new VR First program. Crytek is partnering with academic institutions to provide state-of-the-art technology and facilities for students and researchers looking to explore the power and potential of VR. Members in the VR First program will benefit from full source code access to Crytek’s CRYENGINE development suite and free hardware use provided by Crytek’s VR First affiliates.

The initial VR First Lab opens its doors today at Istanbul’s Bahçeşehir University and will act as a pilot destination for the program. Crytek and the program’s affiliate hope to ensure every VR First lab facilitates users to play a key part in shaping the future of VR. Learn more at http://vrfirst.cryengine.com.

Crytek Joins The Immersive Technology Alliance

By TIFCA News
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L-R: Frank Vitz, Creative Director at Crytek and Neil Schneider, Executive Director, The ITA

“The ITA’s focus on facilitating collaboration between leading technology and content makers fits perfectly with our own ambitions for virtual reality. We’re not only working hard to make CRYENGINE the best possible resource for virtual reality development, but also striving to offer consumers truly immersive experiences in our upcoming VR game for the Oculus Rift and PSVR, The Climb and Robinson: The Journey. We look forward to being part of the ITA and continuing to drive innovation alongside like-minded partners around the world.” – Frank Vitz, Creative Director, Crytek

The Immersive Technology Alliance is very proud to announce that Crytek has joined The ITA.  Always pushing the envelope with games like the Crysis franchise and CRYENGINE, Crytek is again pursuing the bleeding edge with their latest work in virtual reality.  The alliance has worked with Crytek in one form or another over the course of years, and it’s an honor that they have officially joined up.

ITA VR Technologists Panel During CES 2016

By TIFCA News

This unique panel discussion took place at the VR Fest as part of the ITA sessions and features many of the industry’s best including from left to right:

  • Emmanuel Marquez, CTO, Starbreeze Studios
  • Lochlainn Wilson, CTO, FOVE
  • Bertrand Nepveu, CEO, VRvana
  • Manuel R. Gutierrez Novelo, CEO, ImmersiON-VRelia
  • Nicholas Dicarlo, VP Immersive Products & VR, Samsung Electronics America
  • Claude Zellweger, VP of Design, HTC

It doesn’t get much better than that!

Starbreeze Studios Joins the Alliance

By TIFCA News

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“At Starbreeze we strongly believe VR will transform the entertainment industry and the key to this is to deliver the best possible VR experiences to the consumer. With Project StarVR, we are focused on developing the best immersive experiences and technologies in an integrated way. Being an independent publisher, we feel deeply aligned with ITA’s mission to advance the commercialization of VR to consumers by promoting the entire VR industry and its content, hardware, and software providers. We want to contribute to this industry effort, and that’s why we are joining the Immersive Technology Alliance and its VR Council.” – Emmanuel Marquez, CTO, Starbreeze Studios

Starbreeze is an independent creator, publisher and distributor of high quality entertainment products. Starbreeze’s most recent games include PAYDAY 2, the adrenaline fueled bank robbing co-op game and the upcoming survival co-op FPS OVERKILL’s The Walking Dead based on the hit comic series. Starbreeze is also developing digital self-publishing and is inviting developers to leverage its self publishing know-how on Steam, having one of the largest communities on the digital distribution platform. Read More

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| TIFCA Press Releases | No Comments
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| TIFCA Press Releases | No Comments
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TIFCA’S Client-to-Cloud Portal and Ecosystem Report Released

| TIFCA Press Releases | No Comments
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