2022 International Future Computing Summit Presentations
Welcome to the International Future Computing Summit
From client to cloud to network, this year’s International Future Computing Summit was a virtual gathering of the remote work and play industry and the CORA (Create Once Reach All) ecosystem.
To open the summit, Neil Schneider, Executive Director of The International Future Computing Association, outlined some of the ongoing value propositions of Remote Work and Play for employers and organization leaders, staff, and the growing needs of on-the-go consumers. Neil then introduced The Remote Work and Play Forum, a new initiative for this industry to unite and take advantage of opportunities to enhance its value proposition, grow its customer base, and further its user experiences and scalability.
Remote Work and Play: Our New Reality
A dramatic influx of new remote work and play customers, users, and applications are testing the limits of computing across the client, cloud, and network ecosystems. With productivity in mind, Dr. Jon Peddie, CEO of Jon Peddie Research, discusses the newfound importance of the remote work and play industry for employers, team leaders, and users. He also highlights how remote work and play continues to benefit the computing markets with client, cloud, and network perspectives.
What CORA Can Do For the Remote Work and Play Industry
The future of remote work and play is expected to need increasing amounts of compute and network bandwidth. Are there new opportunities for the CORA (Create Once Reach All) ecosystem to enhance cost effectiveness, user experience, and scalability?
TIFCA’s answer is The Triparity Initiative: a developing framework that could help optimize our industry’s computing resources through the combined powers of client, cloud, and network. Thorsten Stremlau, Systems Principal Architect and Distinguished Engineer, CISSP at Nvidia, gives a high level view of how Triparity could work and welcomes more industry to join TIFCA.
Wearing Employer Shoes in the Era of Remote Work and Play
With staff and teams experiencing the benefits of the remote work and play lifestyle, employers and team leaders are trying to find the right balance between lifestyle and productivity.
Susie Ogihara is a Business Analyst and Project Manager for the Panasonic Hollywood Laboratory. Susie also serves as Entertainment Development Council Member of the Urban Land Institute, the largest network of cross-disciplinary real estate and land use experts.
With a real estate perspective, Susie discusses some of the recent challenges that employers are facing, the need for a strong work/life balance, and what has been learned from hybrid and remote work experiences.
ROBO, The Client Device User Experience is a Priority
Remote work is about more than being able to engage from any place, at any time, and at any location. It is also an enabler for employers that want to build “Remote Office Branch Office” (ROBO) locations so that employees and teams can work from conveniently accessible, centralized locations. To meet these needs, client devices deliver more than a PC at your fingertips or a mobile device in your hands. Clients and users need devices and technologies that are specially suited for the remote work and play lifestyle that are also safe and secure.
Tom Flynn, Chief Technologist of Thin Computing at HP and Justin Galton, Director of Worldwide Business Development for AMD (Advanced Micro Devices) share in-depth expertise on how the industry is adapting to meet the growing needs of remote work and play and what could be helpful for the industry to progress even further.
The Future of Cloud-Based Productivity
For employees and team members to be productive, they need access to the right tools and the computing resources to support them. This could be challenging for employers because hardware and software costs can be expensive, and it can be difficult for their IT departments to support a wide variety of client devices and configurations. Is there another solution?
Cloud services and platforms like Windows 365 make it possible for employees to give their teams affordable thin clients, and distribute the necessary resources from the cloud. This could also be helpful in reducing IT support costs.
Christiaan Brinkhoff is Principal Program Manager and Community Lead for the Windows 365 Cloud PC Engineering Team. In this session, Christiaan discusses how cloud services are contributing to remote work and play and how Microsoft is contributing to its future with the Windows 365 product line.
Balancing Cloud, Network and Edge For Best User Experience
When users participate in a conference call, stream a blockbuster Hollywood movie, or play their favorite AAA video games on thinly-powered devices, it can be easy to take for granted the underlying technologies that make a great experience. These applications can often depend on a careful mix of cloud, edge, and network technologies which contribute to the full user experience. As the remote work and play lifestyle advances, industry leaders like Intel are looking for more efficient ways to scale compute, memory, and network bandwidth resources.
Sravanthi Kota Venkata is Director of Network and Edge for Intel. With a cloud to client perspective, Sravanthi shares the trends driving the future of remote work and play, the challenges faced by current day systems, and how these can be overcome in the future.
The Future of Virtual Desktop Infrastructure
Virtual desktop Infrastructure (VDI) is a desktop virtualization technology whereby a desktop operating system runs and is managed in a data center. From the user’s perspective, it permits them to use powerful cloud-hosted desktop resources from a wide range of client devices. Desktop as a Service (DAAS) is a similar concept with users connecting remotely through the Internet.
VDI and DAAS are cornerstone technologies for the Remote Work and Play industry. With client, cloud, and network perspectives, this panel talked about their offerings, highlighted user perspectives, and discussed the future of desktop virtualization and the challenges it is working to overcome.
Leading industry speakers included Ziad Lammam, Head of Product for HP Anyware (formerly Teradici), Ruben Spruit, Senior Technologist for Nutanix (formerly CTO of Frame before it was acquired by Nutanix), and Thomas Poppelgaard, CEO of Poppelgaard and Board of Directors member for The International Future Computing Association (TIFCA).
Securing Our Remote Work and Play World
Remote work and play have seen a dramatic expansion in the last few years and there’s no going back. These days, the new security perimeter for small businesses all the way up to enterprise IT departments is the home, and home office. The more devices and data we need to manage for remote work and play, the greater the risk of disruption (financial or otherwise) when things go wrong.
Dennis Mattoon is Principal Software Engineer at Microsoft Research and is also the Co-Chair of the Marketing Workgroup at the Trusted Computing Group. Dennis discusses how now more than ever, hardware-based security and industry standards are critical to mitigating these risks and helping keep our devices secure in this new world.
Remote Collaboration For Event Design
Remote work is usually associated with working from home or away from the office. What if the work or engagement is all about the physical space itself? For example, event designers normally have to interact with suppliers, engineers, and performers on location to make sure a physical space is used to its full potential. Could this type of engagement be done remotely?
Srinivas Krishna, CEO of Geogram, discusses how they are recreating physical spaces in virtual form, and making it possible for people to remotely collaborate on the same physical experiences from all over the world.
How AI Could Enhance Remote Work Meeting Productivity
Remote Work and Play is progressing beyond the confines of talking together in a teleconference format or sharing documents with one other online; it’s redefining the way we work and engage with goal-driven teams. In response, the industry is continuing to innovate and find ways to meet the ongoing needs of employer-employee trust, acknowledgement of work well done, meeting retention, and collaborative goal sharing in both remote and in-person settings.
To support this vision, Juan Rivera, VP of Engineering for Microsoft Teams, discusses how artificial intelligence could one day be used to make meeting collaborations more productive by capturing the nuances of the discussion, by highlighting priority outcomes, and by keeping teams on track – even if an occasional meeting is missed.
What’s Next for Cloud Gaming and Streaming Entertainment
While entertainment and video games can be enjoyed on powerful client devices or full-blown HDTVs, there is also demand for premium experiences on-the-go. This panel discusses the present and developing futures of streaming entertainment and cloud gaming and what this means for the remote work and play industry.
The panel is moderated by Omid Rahmat, Executive Vice President at Jon Peddie Research. Panelists include Phil Eisler, Vice-President and General Manager of Nvidia Geforce NOW, Tamar Shoham, CTO at Beamr, Bruce Grove, Vice-President and General Manager of Mythical Games, and Wanda Meloni, CEO of M2 Insights.
The Futurists Panel
To complete the summit, the final “Futurists Panel” talked about where things are heading and where thinks could be heading in the remote work and play industry from an employers perspective. Each angle and perspective was very unique!
Ernest Spicer, CEO of AgTech OS used the data needs of farming to share how the future of scientific remote collaboration is changing through platforms like Nvidia’s Omniverse and distributed computing resources. Daniel Blair, CEO of Bit Space Development – a creator of immersive learning experiences – talked about how even after the pandemic, their company continues to support remote work and how the industry could make it even more productive for his teams. Kris Bliesner, CEO of Vega Cloud, discussed how their clients are using remote work and remote services with unique security needs, and how the industry could push things even further.