Skip to main content
 
 

ADVANCING USER EXPERIENCES BY BRIDGING THE CLIENT, CLOUD, AND NETWORK ECOSYSTEMS

RESEARCH • INITIATIVES • DEVELOPMENT • SOLUTIONS

THE INTERNATIONAL FUTURE COMPUTING ASSOCIATION

TIFCA is a non-profit network of technology, media, and standards organization thought leaders that share common interests.  Our mission is to develop frameworks and initiatives that enable technology adoption.

Together we:

  • Learn what users need from their technologies, products, and experiences
  • Identify challenges that could delay adoption of new technologies
  • Collaborate on solutions through the CORA ecosystem
The International Future Computing Summit: Educators, Innovators, Leaders

OUR ECOSYSTEM

CORA (Create Once Reach All) is an ecosystem of supportive technologies, methods, and frameworks that deliver the same digital content across multiple platforms and devices. The CORA ecosystem works to deliver content in its ideal form by leveraging client device, cloud service, content development, and network ecosystems.

FROM CLIENT TO CLOUD TO NETWORK

PC • Mobile • Console • Streaming
Cloud Service Providers (CSP) • Edge • 5G • Broadband • Telecom
CPU • GPU • Infrastructure • ISV • IHV
Platforms • OS • Metaverse • Security
Virtual Desktop Infrastructure (VDI) • Game Engines and Development
Collaboration Tools • SAAS • Cloud Gaming • Streaming
Enterprise • Healthcare • Education • Entertainment

Examples of the CORA Create Once Reach All Ecosystem include Client, Cloud, Network, PC, Mobile, Console, Streaming, Cloud Service Providers (CSP), Edge, 5G, Broadband, Telecom, CPU, GPU, Infrastructure, ISV, IHV, Platforms, OS, Metaverse, Security, Virtual Desktop Infrastructure (VDI), Game Engines and Development, Collaboration Tools, SAAS, Cloud Gaming, Streaming, Enterprise, Healthcare, Education, Entertainment.

THE TIFCA COMMUNITY

  • A collaboration history with 50+ leading organizations
  • Relationships with standards, trade groups, and companies from around the globe
  • Virtual member meetings that drive research, white papers, and framework development
  • Annual summit event supported by global media references and credits
  • Helps accelerate technology adoption
  • Participants meet potential new partners and customers
  • Shared discovery of challenges and collaborative solutions
  • Top level insights and education
  • Seen as industry leaders
TIFCA Meeting

OUR USER EXPERIENCE GOALS

Users want the ability to access their content at any time, from any place, and on any device. To help contribute to this ideal, TIFCA is focusing on the following priorities:

  • Improving on-demand access and reliability of user content by finding ways for the CORA ecosystem to scale more.
  • Enabling users to run a wider choice of content by making it easier to distribute computing services and capability.
  • Bringing affordability to users by adding more cost effectiveness to content and compute distribution.
  • Diversifying the choice of client devices and platforms by leveraging the capabilities of the client, cloud, and network ecosystems.
User Experience

TOOLBOX

  • Extensive and varied expertise in client, cloud, network, and related technologies
  • Ecosystem Initiative and Framework Development
  • Standards Organization Affiliation
  • Industry Association Cooperation
  • Industry Forums and Events
  • Customer Insights
TIFCA's Toolbox

EVENTS

The International Future Computing SummitREMOTE WORK AND PLAY
Client, Cloud, Network:
Building the Future of Computing Lifestyles Together
WAS HELD DECEMBER, 2022
@IFCSUMMIT,#IFCSUMMIT

ALSO INTRODUCED AT THE SUMMITThe Remote Work and Play Forum

The International Future Computing Summit

SEE THE SESSIONS

From client to cloud to the network between them, the International Future Computing Summit is the industry event that gathers market-leading innovators and influencers to discuss what’s next for users and the industry that supports them.

This year’s theme is Remote Work and Play, and the summit will focus on the industry’s future as well as its challenges and solutions for meeting the needs of employers, team leaders, and users wishing to engage and support this lifestyle.

Summit features include:

  • Industry-leading presentations
  • Discussion of latest products and technologies
  • Highlights of future trends

TOPICS & AGENDA

Topics and Agenda

  • Productive tools and technologies
  • Client, Cloud, Network perspectives
  • Effective leadership in the remote work era
LEARN MORE

SEE THE SPEAKERS!

International Future Computing Summit Speakers

  • Tools, technology, and service leaders
  • Computing lifestyle innovators
  • Analysts and consultants
SESSIONS ONLINE

PAST SUPPORTERS

Past supporters of the International Future Computing Summit

  • Technology and software innovators
  • Tools
  • Client, cloud, network
FORUM GATHERING Q1, 2023

ASSOCIATION NEWS

ITA Welcomes 34BigThings as Latest Member

By TIFCA News

34bt_transparent“We believe the world has been enlightened by the VR revolution and it’s our responsibility to keep pushing the limits of the content quality and deliver frameworks that enable other developers to push those boundaries even further.” – Valerio Di Donato, CEO, 34BigThings

34BigThings is a leading independent game developer whose most recent claim to fame is being the developer behind the well respected sci-fi racing game Redout.

screenshot_abruzzo_05-1024x576

Regularly receiving top grades, Redout is a multiplayer virtual reality game that works on the HTC Vive, Oculus Rift, and OSVR platforms.  Be sure to check it out!

ITA Member Basemark Releases VRTrek SDK

By TIFCA News

vrscore-trek_800x

One of the most critical elements of having a great virtual reality experience is having little to no latency between moving and seeing updates on the screen.  Every little disconnect can make for a nauseating experience.  Basemark’s solution is the VRTrek library.  Combined with a hardware sensor, their VRTrek Library SDK is coded in to the developer’s software pipeline so that latency can be accurately tracked with hopes that software optimizations can avoid the problem altogether.  It currently works with OLED displays running on VR HMDs and applicable smartphones with LCD testing is available upon request.

The VRTrek Library SDK is available for immediate shipping.

ITA Supports Khronos Open VR Standard Initiative

By TIFCA News

khronosvrstandard

“The Immersive Technology Alliance’s mission is long-term viability for technologies like virtual, augmented, and mixed reality.  We achieve this through a multifaceted approach, and truly open standards are a required pillar for this market to stand on.  The alliance has collaborated with the Khronos Group for years, and we look forward to participating with this effort to help drive its success for the industry at large in tandem with other market-building initiatives within the ITA / ITA VR Council,” said Neil Schneider, executive director, The Immersive Technology Alliance.

The Khronos Group is one of the largest open standards organizations in the world and are behind leading APIs like Vulkan, OpenGL, OpenCL, WebGL, and more.  Open standards make it possible for content makers to support multiple hardware solutions at a time without expensively multiplying the work of developing for dramatically different platforms.

The Khronos Group’s efforts to pursue an open virtual reality standard will make it practical for content makers to support a wide array of hardware and software solutions.  Sample names affiliated with the effort include Epic Games, Valve, OSVR, Intel, Oculus, AMD, Nvidia, the Immersive Technology Alliance, Tobii, Sensics, LunarG, and more.

This cross-vendor standard will be royalty-free and support multiple VR devices.  Learn more here!

MTBS’ Ultimate VR Shopping Guide

By TIFCA News

NeilinMetaverse2

Neil Schneider serves as Executive Director of the Immersive Technology Alliance and is also the Founder of Meant to be Seen (http://www.mtbs3D.com).  It was identified that while there are countless shopping guides available for people that are somewhat familiar with virtual reality or people that have an enthusiast-level grasp of personal computers and technology, there wasn’t enough out there for consumers that are taking an interest in this space for the very first time and want to learn more.

MTBS’ Ultimate Virtual Reality Shopping Guide covers everything from mobile, console, and PC based virtual reality to a fifteen minute lesson on how computers work.  It also features expertise contributed by Kevin Carbotte, VR Writer for Tom’s Hardware.  Divided in chapters and areas of interest, it’s intended to appeal to consumers with all levels of technical expertise and know-how so they can easily shop for the virtual reality solution that is right for them.

Immersed 2016 Featured on Space Channel and MTV Canada

By TIFCA News

Ajay Fry, host of InnerSpace, interviewed several Immersed 2016 speakers and tried a lot of amazing virtual reality technology for himself at the Ontario Science Centre.  InnerSpace is broadcast on Space Channel and MTV Canada.  Immersed is the ITA’s flagship event which helps build the immersive technology industries in under-served parts of this world and also featured a separate public exhibition to showcase the potential of virtual reality, augmented reality, holography, and stereoscopic 3D to the consumer market and featured thousands of attendees.

Futuremark Releases Valuable Benchmark For VR Users

By TIFCA News

With the advent of virtual reality for the PC consumer space, it is vital to know if your computer has what it takes to support the latest hardware, games, and software applications in this growing immersive space.  ITA Member Futuremark has released their VRMark software tool kit which does just that.  The basic version is free, and advanced versions can be had for as little as $19.99 USD.  Check it out!

Hear What Technology Giants Envision for the Remote Work and Play Industry at the International Future Computing Summit

| TIFCA Press Releases | No Comments
The IFC Summit features more than 20 world-class speakers from market leaders to influential industry analysts TORONTO, CANADA - Nov. 28, 2022 – The International Future Computing Summit (IFC Summit) invites executives, thought leaders, and decision-makers looking for opportunities to enhance revenue, business, and user experiences in remote work and…

The International Future Computing Summit

| TIFCA Press Releases | No Comments
Remote Work and Play Industry Gathering December 6, 2022 Toronto, Canada - September 20, 2022 - From client to cloud to the network between them, the International Future Computing Summit is inviting market leaders and innovators across the Remote Work and Play industry and the CORA (Create Once Reach All)…

TIFCA’S Client-to-Cloud Portal and Ecosystem Report Released

| TIFCA Press Releases | No Comments
The International Future Computing Association Welcomes New Members, Open Call For Speakers, and Introductory Membership Program Mountain View, California (March 31, 2019) –The International Future Computing Association (TIFCA) is where the computing ecosystem collaborates on challenges that no single company can overcome on its own.  The industry is heading towards…