Welcome to Immersed Access!  Select from the options below to participate with different parts of the website.  This is still very much a work in progress!

The ideas and opinions shared on Immersed Access do not necessarily represent those of The Immersive Technology Alliance or the employers of whomever is posting here.  All material is under non-disclosure as per the Immersed Access Terms and Conditions.

Covering everything from academia to commercial endeavors, these private discussion forums are there for open discussion, collaboration, shared knowledge, and experimentation.  The forums are also a great opportunity to meet like-minded forward-thinking people in the immersive technology space.

This could be articles, videos, podcasts – you name it!  What’s key is that people get the chance to learn from each other.  We encourage all members to propose and share material for the Immersed Access community.  More than this, when you post commentary on what you see, it’s simultaneously shared in the discussion forums.  We want to see some great dialogue from this!

Immersive VR Experiences

By Neil SchneiderMember Blogs & Education Sessions

Dr. Jacquelyn Ford Morie, the Founder and Chief Scientist for All These Worlds LLC. shares stories of different VR experiments she has done over the years as well as her latest work with using virtual reality to help astronauts cope with a long journey to Mars.

The ITA holds regular meetings for its corporate membership.  Full ITA membership is required for access.  Membership options can be found on the front page of the website under the “Membership” tab.  Special arrangements are available for qualified start-ups and academic institutions.  The Immersed Access discussion forums also include special sections for after-meeting discussion between members.

ImmersedAccessRAWIN THE NEWS

Always linked back to the source, these are lead-in snippets of recommended stories from around the globe about immersive technologies like virtual reality, augmented reality, stereoscopic 3D and more. Feel free to comment and weigh in on what you think!

Lucky’s Tale developer Playful raises $25M to fund its virtual reality development

By Neil SchneiderIn The News

Investors are looking ahead, and they like what they see from one of the first companies highly focused on producing original virtual-reality games.

Playful Corp., the studio responsible for the 3D VR platformer Lucky’s Tale for the Oculus Rift, has raised $25 million in its latest funding round, it announced today. The studio would only say that the money is coming from a “group of private investors.” Playful says it will use this influx of capital to redouble its development efforts. The company wants to create more games like Lucky’s Tale, which is an original property designed specifically for a cutting-edge platform like VR. With HTC Vive, Oculus Rift, and PlayStation VR all launching within the next 12 months, early standout software has a good chance of helping to define what VR gaming will mean — and Playful now has the backing to potentially build those experiences.


Audio, Audio, Audio: The Key To Virtual Reality Immersion Is The Audio

By Neil SchneiderIn The News

Immersed Logo

I recently attended Immersed 2015, and after going through my notes, an obvious recurring theme emerged: Many, if not most, of the speakers and panelists at the event were of the same opinion that the auditory experience in VR is just as important as the visual experience — if not more important.

“Sound is 50 Percent Of The Movie Experience”

There were many presentations at Immersed 2015, and if I learned one thing from them, it is that the people working diligently to bring the best, most compelling virtual reality experiences to fruition have all realized that audio can’t be ignored, though it largely has been thus far.


Virtual Reality Basics

By Neil SchneiderIn The News

Join us as we take a quick look at the most prominent players, technologies and terminology in the modern world of virtual reality.

Just a few short years ago, practical virtual reality was limited to the confines of an expensive academic lab or secret military installation. But with the discovery that dirt-cheap mobile panels could be repurposed for high-quality VR came a flurry of head-mounted displays (HMDs), smartphone-holding clamshells and controllers.

Before a single VR product has hit store shelves, consumers and content makers have been battered with innovation, specs, claims and perhaps a touch of witchcraft. Thanks to the multitude of announcements at the Game Developers Conference and, most recently, E3 Expo, things got even more confusing.


We’d like to build a repository of industry reports so the Immersed Access membership can keep a sharp eye on the latest trends and developments.  If you hold the copyright and have access to reports and findings that the community should know about, please contact us!