“For content creators it is vital to get user data during VR experiences. This is in order to improve those experiences, as people’s reactions in VR differ from those using other media. My thinking is that if measurement data on reactions in VR are already being accumulated, there must also be applications for that data in the business intelligence and data warehousing field.” – Joerg Osarek, Virtual Reality Analytics Editor & Publisher
With special thanks to Chuck Ian Gordon from Gordon’s Arcade, below is a free copy of a new book entitled Virtual Reality Analytics. This is exclusive is not for redistribution outside Immersed Access. Chuck is a regular in Immersed Access, so feel free to ask questions and share your comments in this article thread.