Event Timeslots (4)
Friday
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Healthcare Track
David Parker, CEO
Wishplay
The Results of Making Immersive Wishes Come True
Wishplay is a non-profit that grants virtual wishes and is bringing together the healthcare industry and the VR community to create a much needed compassion network. Mr. Parker will share multiple patient use cases that drove the inspiration and evolution of the Wishplay Portal and what this could ultimately mean for the healthcare and patient care industries. Samples of these stories include a stroke patient overcoming a bout of severe depression and a former ski instructor with Parkinson’s being able ski again after 20 years.
Friday
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Healthcare Track
Ted Judge, VP of Marketing
Polar Screens
Healthcare's Window on the World
Medical imaging has made significant advances since the time of x-rays. We now have systems that gather enormous amounts of data and create sophisticated 3D models. However, in most cases we continue to utilize 2D display technologies. This shortfall limits the information available to doctors to make decisions. VR and AR headsets are a significant step towards overcoming this limitation but introduce their own constraints. Less common are "Window on World" displays that easily fit into existing workflows and environments yet still enable 3D models to be viewed as lifelike virtual objects. This talk looks at the benefits of true 3D visualization of medical imaging for surgical planning and compares the leading display technologies.
Friday
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Healthcare Track
Ricardo Wagner, Microsoft Canada
Making Future Computing Accessible by ALL
Mr. Wagner will talk about Microsoft Canada’s Diversity & Inclusion initiatives for people with disabilities. Covering both internal and external efforts, he will address both the hardware and software components needed to enable everyone in computing and future computing lifestyles and day to day activities. Some of the Microsoft products featured in Mr. Wagners’ work include the Windows 10 operating system, Microsoft Office, XBOX, and more.
Friday
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Healthcare Track
Pascal Langlois, CEO
Collective Intent
Rebuilding Communication with Proxy Digital Avatars
Digital Humans that interact with cutomers using human expressions, reactions and gestures, are soon to hit screens across the world. The gestural and facial behaviors that give life to these digital creations must come from a Library of categorised human nonverbal behaviors. Proceedural and Markup animation processess, similar to those found in video game animation, could provide a proxy presence for people who have lost the power of speech, gesture and facial expression, as seen with ALS or Locked-in Syndrome. This talk looks at the potential offered by behavior libraries, and some of the the challenges that the creation of such a proxy avatar will have to overcome.