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Continually updated, this is the full list of Immersed Access members.  Please remember that this list is confidential, and is not to be shared outside the confines of Immersed Access and the Immersive Technology Alliance.  Also, membership in Immersed Access is not to be construed as a corporate membership in The Immersive Technology Alliance or that these individuals at all represent the positions, interests, or mindset of they company they work for or the Immersive Technology Alliance.

Paul Gailey Alburquerque, Marketing Director

Glassware pioneer agency since 2013 with delivered AR/VR projects from wearables to mobile VR for brands and verticals. Streaming specialists on Android and app development for iOS, Android Wear and Apple Watch. I manage marketing and partnerships for Droiders, a team of 28. Streye is a Droiders company.

Johan Andersson, Technical Fellow
Electronic Arts (Frostbite)

Johan is a Technical Fellow at Electronic Arts in the Frostbite engine team. For the past fifteen years he has been working with rendering, performance and core engine systems for games in the Battlefield series and with the Frostbite game engine – which is used extensively all across Electronic Arts. Johan is a member of multiple industry & hardware advisory boards and has frequently presented at GDC, SIGGRAPH and graphics hardware conferences on topics such as rendering, performance, game engine design and future software/hardware architectures.

Steven Antturi, Head of Post Production

An award winning editor, Steven has worked in all aspects of Broadcast TV in Europe and North America for last 23 years with a focus on post production. In recent years, he has been involved in creating immersive 360 videos such as the Black Eyed Peas’ single “Time of my Life/Dirty Bit”, the commercial “Dolce Vita” for the French energy giant Gaz de France, as well as Intel Ultrabook’s “12 Cities, 12 Collaborations” immersive video projects, among others. Most recently he was involved in creating 360 video content for the Samsung Gear VR.

Bernat Aragones, VFX Supervisor
Antaviana Films

Creativity and Technology are the main driving forces that inspire me as a Filmmaker and all the team working with me at Antaviana. Antaviana Films is a postproduction facility specialized in the creation of Digital Effects and Virtual Reality Content located in Barcelona, Spain.

Rob Auten, CEO

Hexagram creates backend technology for immersive experiences.

Grant Bagwell, Technical Director
Ayrmer Software

Ayrmer Software develops a range of bespoke business solutions using multiple technologies matched to client requirements. Grant has worked on a wide range of projects, and some of his most advanced work included projects for the Oil Industry that featured 3D visualizations of oil wells and calculations of lateral forces.

Grant has both a professional and hobbyist interest in virtual and augmented Reality. In December 2013 he joined the Open Source Vireio Perception project as a Core Developer, and has contributed to the project in his spare time as a way of learning about the associated technologies like DirectX, various SDKs (e.g. Oculus’ SDK), and to see first hand what experiences work in virtual reality.

Lee Bamber, CEO
The Game Creators

The Game Creators develops and publishes PC game creation software – a mission that has earned the team a worldwide reputation as the foremost experts in this genre.

Based in the North West of the UK, they are now the most recognised providers of game creation software on the Internet with a comprehensive range of affordable, cutting edge game creation tools that make it easier for anyone to make their own computer games.

JD Beltran, Artist

JD Beltran is a conceptual artist, designer, filmmaker, writer, and educator. Her award-winning work, which blends the narrative and abstract in investigating how materials tell stories, has been screened and exhibited internationally, including at the Walker Art Center, the San Francisco Museum of Modern Art, The M.H. de Young Museum, The Getty Center, The Kitchen in New York, the MIT Media Lab, Cité des Ondes Vidéo et Art Électronique in Montreal, ProArte in St. Petersburg, Russia, The Fei Contemporary Art Center in Shanghai, China, the Kyrgyzstan National Museum, YBCA, the Singapore Digital MediaFest, Cite Des Ondes Video Et Art Electronique in Montreal, Canada, Sesto Senso in Bologna, Italy, Festival VIDEOFORMES in Clermont-Ferrand, France, Ping Pong Gallery in Guanzhou, China, the Ingenuity Festival in Cleveland, Ohio, the Biennale for Electronic Arts in Perth, Australia, and in the 2006, 2008, and 2012 ZeroOne New Media Biennials.

The Cinema Snowglobe, her collaboration with Scott Minneman, achieved the international New Technological Art Award in 2014 with an exhibition in Ghent, Belgium in November 2014, and was featured at the 44th International Film Festival Rotterdam in January 2015. She’s been commissioned for public art projects in San Francisco, San Jose, Cleveland, Ohio, and St. Petersburg, Russia. Her work has been reviewed in the New York Times, the Wall Street Journal, the San Francisco Chronicle, the Boston Globe, NPR, Wired Magazine, Art in America, ArtNews, the New Art Examiner, Art Practical, Art Papers, ID Magazine, 7×7, and Dwell. Her San Jose public art project was recognized in 2009 as one of the most outstanding public art projects in the country by the Public Art Network, and her “Magic Story Table” project in San Francisco, a collaboration with Scott Minneman, was recognized as one of the top interactive designs for 2010 internationally by I.D. Magazine. She’s also been awarded grants by Artadia, the Workshop Residence, Stochastic Labs, the San Francisco Arts Commission, a Creative Capital/Warhol Foundation Arts Writers Fellowship, and residencies at the Skowhegan School, the Pilchuck School (Hauberg Fellowship), the Atlantic Center for the Arts, and the Montalvo Arts Center. She has written columns on art and culture for both and the Huffington Post, and is a member of the San Francisco Writers’ Grotto. Beltran is the President of the San Francisco Arts Commission and is also faculty in the Film, New Genres, and Art & Technology Programs of the San Francisco Art Institute, where she also directs the school’s City Studio arts education program for under-served youth. She is also Adjunct Faculty in Graduate Design at the California College of the Arts.

Joyce Bettencourt, Co-Founder & Vice-President
AvaCon Inc.

AvaCon, Inc. is a 501(c)(3) non-profit organization dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces.

Thomas Bird, Founder

I am serving as an entrepreneur in residence at the Harvard Innovation Lab, and am an “impact investor” from a charitable fund.  The charity is hoping to learn more about immersive technology, and to consider grants and investments in promising firms that focus on health and education use cases.

Ante Bralic, Founder
Sinking Ship Interactive

Unity developer and a passionate follower of all things Holodeck. Currently working on games and other immersive interactive experiences in my spare time, using the Oculus DK2, Leap Motion and Razer Hydra motion controllers. Looking to chat with anyone in AR and VR space.

Bernie Roehl, Software Developer
University of Waterloo

Bernie has been working in the field of VR since the 1990’s. He co-developed the world’s first open-source VR software library (REND386), and was active in the development of the VRML specification and the Virtual Humans specification (which became part of MPEG-4). He subsequently worked on an early Virtual Desktop application with a company called 3DNA and developed a VR programme for the University of New Brunswick Miramichi. He has also authored or co-authored several books on VR and written numerous technical articles.

He is based at the University of Waterloo, and has most recently developed VR applications for various clients including a custom experience for Lindt Chocolates involving the Oculus Rift. He is currently focused on social VR application development.

Alexander Bolton, CEO & Co-founder

This two person start-up is based in France. Alex and Martin (co-founders) have developed a device agnostic collaborative virtual reality technology. Whatever your device or your country, you can join the same VR “world”. NUCLEUS is a core technology that can be used for B2B and B2C applications.

Duncan Burbidge, Executive Producer
The Third Floor London

THE THIRD FLOOR, Inc. is the world’s preeminent previsualization company. Since 2004, the studio has helped clients visualize and maximize creative content in industries such as motion pictures, television commercials and video games by producing computer-animated blueprints, known as “previsualizations”. THE THIRD FLOOR’s feature film credits include Marvel’s The Avengers, Disney’s Oz: The Great and Powerful, Men in Black 3, Marvel’s Iron Man 3, War Horse, Alice in Wonderland and Avatar. In the games market, The Third Floor regularly works with developers such as Capcom and Electronic Arts to previsualize detailed game cinematics.

Dr. Michael Capps, ITA Advisory Board Member

Dr. Capps was President of Epic Games during development of legendary video game franchises Gears of War, Unreal, and Infinity Blade. Mike has a Ph.D. in Virtual Reality, and has been a lead game designer and writer, a comic author, and currently features in Discovery and Science Channel series NASA’s Unexplained Files, What on Earth, and Combat Countdown. He serves on the board of a number of interesting companies and tech organizations.

Dr. Soo-Mi Choi, Full Professor
Department of Computer Engineering
Sejong University

Professor Choi has authored or co-authored over 70 papers in refereed journals and conferences. She received the Cum Laude Poster Award in the SPIE Conference in 2001. She has also participated in many successful research projects as a project supervisor. Some of the projects were sponsored by the National Research Foundation of Korea (NRF) under a grant for distinguished woman scientists, the Korea Research Foundation (KRF) under a grant for excellent young scientists, the Korea Science and Engineering Foundation (KOSEF) under a grant for distinguished woman scientists, and Seoul City under the research and business development program. Since 2004, she has been actively serving as a Director of the Korea Computer Graphics Society, HCI Society of Korea, and Korea Society for Simulation. She also served as the treasurer of the HCI society of Korea and ACM SIGCHI’s Korean chapter from 2004 to 2007. Prof. Choi serves as a program committee member of many conferences on computer graphics and human-computer interaction. Her current research interests include computer graphics, virtual reality, medical imaging, human-computer interaction, and ubiquitous computing.

Alexander Chu, Co-Founder
Vicarious VR

Started Vicarious with my co-founder to simplify the process of creating and disseminating VR content through our tools and publishing platform. Previously, I was head of design at Samsung Research America – Dallas, where I worked on the original Gear VR project and was lead designer for Milk VR. I was also a designer and product owner at Halliburton.

In a previous life, I was an architect with Joeb Moore + Partners in Greenwich, CT. I have a masters in architecture from the University of Michigan, a masters of interactive technology from Southern Methodist University, and a bachelors from Bowdoin college. I like talking about design in any context, but especially when it comes to VR, where I see my favorite things UX and Architecture coming together.

Andrew Clark, Software Developer

Andrew is a web developer who has been working to make games in his free time. In 2014 he made his first Oculus Rift demo, ‘That Booty’, a third person skiing game that is totally safe for work despite the name. This year he participated in the Gear VR Jam with several of his coworkers, and made the “Canary Mountain”, a 3D audio based game.

Chris Collins, President

Chris M. Collins is a co-founder and President of AvaCon, Inc., a 501(c)(3) non-profit organization dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces. She also manages the University of Cincinnati Center for Simulations & Virtual Environments Research. Her research focuses on practical applications of virtual environments and simulations, augmented reality, and “serious games” in higher education and for remote workforce collaboration. In her free time, Chris also runs FleepGrid, a personal research and testing OpenSimulator grid, and blogs about the intersection of physical and virtual reality at

Judith Crow, Director, Games Segment
Side Effects Software Inc.

In one way or another I have spent the last 25+ years, most of them in Los Angeles, applying technology to the process of creating things. This has included over fifteen years of experience in digital production, many of them supervising digital effects at facilities including Digital Domain and Disney’s The Secret Lab where I worked on ground-breaking effects projects for films including “Fight Club”, “Titanic” and “Apollo 13”. I also lead the computer graphics team for the SIGGRAPH ’98 Interactive Dance Club, a seminal event in which music, visual arts and lighting were all created in real-time by input from dancers.

Currently I lead a team at Side Effects Software in the effort to bring Houdini’s procedural content creation tools, long depended on by film visual effects artists, to the wider game development and interactive media communities so that they can build vast and richly detailed worlds that beg to be explored.

Robert Nicholas Deeks, Business Development
Vitruvius VR

Joined Vitruvius VR in May 2015. Initially worked in business development and account management for Vitruvius VR for their 360 video production side of the business.

Jean-Philippe Doiron, Director of Technology
FRIMA Studio

Focus on technology strategic planning with the objective of positioning Frima ahead of the wave by partnering with leaders in the industry and providing content to support their hardware.

Dimitri Dokukowski, Independent

With a multidisciplinary professional and educational background, Dimitri is always looking for new professional opportunities. Previously worked in both IT and IDM industries as a Jr. Database Developer, Interactive Developer and a Game Programmer.

Creator and curator of the website.

Always interested in new programming concepts in general. However, has a special interest for anything Unity3D, OpenGL, Android and SQL related

Christopher Edwards, CEO
The Third Floor

As CEO and Creative Director for THE THIRD FLOOR, Chris Edwards has helped in designing many notable feature films, commercials, and game cinematics – from movies like Avatar, Alice in Wonderland, Marvel’s The Avengers and Gravity to popular video games, rides, and television content. Chris has also launched HYDRA Entertainment, a production company dedicated to developing unique story-driven franchises.

José Daniel García Espinel,
Corporate Technology Transfer Director

José Daniel García Espinel is a Civil Engineer since 1999. Currently he works in Acciona, one of the most important Renewable Energy and Construction Spanish Company as Corporate Director of Technology Transfer in Innovation Department. Currently ACCIONA has an investigation line of Mixed Reality (Virtual and Augmented) applied to ACCIONA businesses. He also worked as Head of the Department of Innovation of Technological Center of Acciona Infraestructuras in Madrid during 4 years. During this period he managed Underground Works, Rail works and Asphalt Pavement R&D Groups, coordinating several projects like the development of a New system of sustainable track using user tires (MLG), high productivity Construction Process for building wells in soils (SOIL BORING) and Methods for recycling sludge in TBMs with lime and bacteria (BATUCA). He has published numerous articles in prestigious research and civil engineering journals, and he is also inventor on four patents.

Jose Daniel also has a wide experience in Construction as he worked in important Civil Engineering projects during 8 years, like Construction of Radial 2 Highway in Guadalajara (246,5M€) or Extension Works of 11th Metro Line from Pan Bendito to Carabanchel Alto in Madrid (103.3M€).

Thierry Frey, Consultant

Thierry Frey was formerly COO of the Laval Virtual conference – one of the biggest VR conferences in the world (if not the biggest).

John Gaeta, Creative Director New Media & Experiences

A top visual effects professional, he is also an Academy Award winner for his work on The Matrix trilogy. John credits himself as a non-human entity who exists within the same simulation that additionally contains everyone’s consciousness. We are all being rendered 212 years later than the year we believe we exist in today. He is looking forward to catching up. (Sorry John, had to creatively paraphrase this!)

Alan Goldman, Adjunct Research Associate,
Emily Carr University

Alan began his career in radio and was part of the award-winning team that produced the five-part national CBC Radio documentary series A Matter of Survival, hosted by Dr. David Suzuki. Moving to film, Alan worked with the director Robert Duncan on Weird and Wonderful, and The Funny Side of Death. Alan also produced the award winning Glowing In The Dark, which looks at the history of neon light in Vancouver, Los Angeles and Las Vegas. His semi-autobiographical film Who The Jew Are You? premiered at Doxa Documentary Film Festival in 2009. Alan is also an instructor who has taught courses in the fields of film and digital media at Emily Carr University and a number of other technical institutions. He completed his MAA in 2011 at Emily Carr University and his thesis focused on Stereoscopic 3D and its effect on documentary filmmaking. Currently Alan is an Adjunct Research Associate and Industry Liaison at the S3D Centre of Excellence at Emily Carr University.

Chuck Ian Gordon, CEO
Gordon’s Arcade

At Gordon’s Arcade we create amazing science fiction VR movies. Our first 3D computer graphics animation dates back to the late 1980s. 3D and scifi has been our passion ever since.
Today an international team of extraordinary 3D artists and pioneering technology experts is creating our 21st Century Adventures. We bring three key strenghts to the table:

a) As science fiction book author and publisher we are with developing or evolving brilliant stories that turn into movies in your head.

b) We convert these stories into cinematic VR experiences as well as 3D screen versions.

c) With a strong technological background in IT project management, IT architecture, virtualization and large databases we can help upgrading or fixing your large scale production pipeline.

Manuel R. Gutierrez Novelo, CEO

Manuel founded TDVision in 2003 providing an entire solution for the full HD 3D to the home ecosystem in 2006, now ISO MVC standardized for Blu-ray 3D and internationally awarded with a Lumiere 2013 for his contributions to the 3D industry.

Manuel is heading up ImmersiON-VRelia, a company developing high-end head mounted displays along with metaverse software tools.

Richard Huddy, Chief Gaming Scientist

Richard Huddy is AMD’s “Chief Gaming Scientist” and reports in to the Office of the CTO. He holds confidential communication responsibilities with AMD’s leading game developer partners to ensure that the interest of games developers remains front and center in AMD’s GPU designs. Richard also spends a significant amount of his time evangelizing AMD’s technologies and products to help external observers to make better informed judgments on AMD.

Richard has a background in 3D graphics extending back to the early days of DirectX and is a frequent speaker at GDC, Siggraph and other graphics related events.

Dr. Jason Jerald, Principal
NextGen Interactions

Jason has been creating 3D computer graphics and next-generation computer interfaces for over 20 years. His work has been featured on ABC’s Shark Tank and the Discovery Channel, in the New York Times, and on the cover of the MIT Press Journal Presence: Teleoperators and Telepresence.

Jason recently authored “The VR Book”.

Alan Jernigan, Co-Founder
Charm Games

Charm Games is a leading creator of virtual reality game experiences, specializing in immersive, accessible games that can be played by anyone. Charm Games develops games based on innovative design principles that deliver memorable, comfortable, and compelling experiences on virtual reality hardware.

Jesse Joudrey, CEO

Jesse is currently best known for his innovative work with the VR Chat platform that hosts regular get-togethers in the metaverse. Jesse was previously the CTO and Co-Founder of A.C.R.O.N.Y.M. games.

Daniel Kenyon, CEO/Founder
Furious M

I am a long time innovator and real world software executive (Oracle, etc.)  in media and entertainment software. I began my career in telecommunications, pivoting in 1990’s to deliver and monetize end to end mobile content. VR has been a passion since I first shared a stage with Jaron Lanier in the early 90’s.  I’ve been involved with a couple of video start-ups over the past few years but realized that much of the same thinking was being repeated for VR.   Our new company, Furious M, seeks to alter the landscape forever for Independents and Direct to Consumer (D2C). We  focused on Independant Immersive (VR/AR) Feature and Episodics and other high impact independent storytelling using multi-layer media for promotion.  PRODUCTION: we are producing several VR shows at the moment and preparing for the release of one of the first ever VR episodics at Sundance Film Fest. Our platform builds audience engagement using readily available social networks and influencer blogs to drive engagement and encourage VR viewers to convert to VR consumers. We are focused on digital/electronic delivery to capture viewer feedback and enable monetization for rights holders.

Yuka Kojima, CEO

FOVE is an up and coming HMD manufacturer that has earned a reputation for having a solid display and innovative eye tracking technologies.

Karl Krantz, Founder & Chief Curator,

While VR Meetups seem to span the world over, Karl set the example by hosting the first major VR conference in Silicon Valley and continues his pioneering efforts through SVVR Meetups and events.

Ricardo Laganaro, Director
O2 Filmes

Laganaro began his career as assistant director and post-production producer in a Brazilian animation production company that used to mix live-action, 2d animation, stop motion, animatronics and was one of the first companies to have an in-house CG department. This expertise of mixing different procedures formed Laganaro’s way of thinking and working, and, since 2006, when began to direct his own projects, his speciality is to understand how different languages, technologies and techniques can work together to tell stories in a singular way.

In 2009, he was invited to be ahead of the newly created CG department in O2 Filmes, the biggest production company in Brazil, owned by Fernando Meirelles (Oscar’s Academy nominee director for City of God, and other films like Blindness, Constant Gardener, 360), working in several feature films, TV series, commercials and special projects.

Since 2013, Laganaro is directing an eight minutes immersive and sensorial experience in the Museum of Tomorrow (a science museum that is being built in Rio de Janeiro, designed by Santiago Calatrava), which will lead the audience from the Big Bang till our modern era in a full dome installation at the museum’s entrance.

Lucie Lalumière, Founder
Lalumiere Media

Lucie Lalumière is the COO & GM of supersonic MINDS, a startup at the nexus of entertainment and brain training. She is also the founder of Lalumiere Media, a consulting business specializing in interactive digital media (IDM).

Dario Laverde, Senio Developer Evangelist

Dario is a senior developer evangelist at HTC. He has 20+ years experience in software development for mobile, embedded, Web and enterprise. Among his various professional roles, he has worked as an Android instructor, consultant, Java architect, author and entrepreneur. Dario leads NYC-GDG, NYCJava JUG, and co-organizes the New York Android Developers meetup. Recent conference talks include Android, IoT and VR, specifically promoting room scale VR development with Unity and additional tools with step by step tutorials.

Dr. Joseph LaViola Jr., CAE Link Professor and Associate professor
Department of Electrical Engineering and Computer Science
Director of the Interactive Systems and User Experience Research Cluster of Excellence
University of Central Florida

Dr. Laviola Jr. is also an adjunct associate research professor in the Computer Science Department at Brown University. His primary research interests include pen-based interactive computing, 3D spatial interfaces for video games, human-robot interaction, multimodal interaction in virtual environments, and user interface evaluation. His work has appeared in journals such as ACM TOCHI, IEEE PAMI, Presence, and IEEE Computer Graphics & Applications, and he has presented research at conferences including ACM CHI, ACM IUI, IEEE Virtual Reality, and ACM SIGGRAPH. He has also co-authored “3D User Interfaces: Theory and Practice,” the first comprehensive book on 3D user interfaces. In 2009, he won an NSF Career Award to conduct research on mathematical sketching.

Joseph received a Sc.M. in Computer Science in 2000, a Sc.M. in Applied Mathematics in 2001, and a Ph.D. in Computer Science in 2005 from Brown University.

Michael Leung, Senior Staff Engineer
Qualcomm Canada Inc.

Michael is a software developer interested in all things related to display technology.

Don Lim, Director
Gyeonggi Center for Creative Economy & Innovation (CCEI)

Based in the Korean government’s Creative Economy driven strategy, Gyeonggi CCEI was established in collaboration with the central government. Gyeonggi Province and KT(Korea Telecom) having mission to accelerate innovative startups in IT and S/W and to become the Hub to promote such startups to global market with 17 other Centers in South Korea.

Main functionality of the Innovation Center is to accelerate startups to Go-to-Market in many industries including Next Generation Game, FinTech, Safety/ Healthcare, IoT and Next Generation telecommunications with partnerships with Global Incubators and Startup Accelerators in US, UK, France, Spain and South East Asia and to bring Korean startups to go global.

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Martin Lord, Business Development Manager
Ontario Centers of Excellence

Martin manages program delivery with a focus on Information and Communications Technologies and Digital Media. He also supports sector-related activities which include the Sector Advisory Board. His interests are wireless communications, cybersecurity, multimedia technologies, human-machine interfaces, and computer-aided design. He has been spearheading multidisciplinary industry-academic collaborations, resulting in consortia such as 3DFLIC, iGO3D,, and NEXT.

Martin has worked for small and large companies and his career spans over 25 years in R&D and international business development of technology. Martin holds an M. A. Sc. from the University of British Columbia and a B. Eng. (Honours) from McGill University, both in electrical engineering.

Philipp Maas, Developer
Sonar VR

After receiving his high-school diploma, Philipp worked two years as a 3D Junior Artist and Postproduction-Assistant at M.A.R.K. 13 in Stuttgart. Since October 2012, he has been a student at Filmacademy’s Institute of Animation, Visual Effects and Digital Postproduction in Ludwigsburg. Always interested in new creative technologies, he created the first 360° Full-CG short at the Filmacademy in 2014. He is currently a freelancing CG generalist and VR content creator.

Emmanuel Marquez, CTO
Starbreeze Studios

A 20-year veteran of the game industry, Emmanuel Marquez is Starbreeze Studios’ worldwide CTO. Starbreeze is an independent creator, publisher and distributor of high quality entertainment products with offices in Stockholm, Paris and Los Angeles. Starbreeze games include PAYDAY 2, the adrenaline fuelled bank robbing co-op game (with the largest community on Steam), and OVERKILL’s The Walking Dead, an upcoming survival co-op based on the hit comic series. At Starbreeze, Marquez is pioneering virtual reality experiences with the launch Starbreeze’s own head-mounted display, the StarVR. Having built up the company’s engineering team, Marquez is the driving force behind virtual reality hardware/software integration, top-notch content, and forthcoming strategic partnerships. Prior to joining Starbreeze, Marquez held senior positions at AMD, Fluendo, GRiN Studios, and Aegia Technologies.

Nathalie Mathe, VR Compositing Supervisor

Nathalie has been a VR compositing supervisor since 2013, using her expertise in films visual effects, animation and interactive media to create fully immersive 3D-stereo 360 VR videos. She worked for 12 years as a Digital Matte Painter/Environment artist and Textures painter on visual effects feature films and 2D/3D animated films and broadcast series. A lifelong artist and innovative mind, she brings passion, rigor, and creative vision to digital projects.

Don Merriam, Business Analyst

Extensive Business Analyst experience problem solving, planning and implementing new business system applications. Interacted with all levels of business organization, including Provincial and Federal Government, Energy, Oil and Gas. As a “change agent”, used strong organizational, inter-personal, written, and oral skills to delivering quality outcomes. Bridges business and IT practices: identifying business processes, mapping strategies, managing client expectations, and identifying risk while driving innovation through the application of appropriate technologies.

Dr. Jacquelyn Ford Morie, CEO
All These Worlds

Dr. Jacquelyn Ford Morie is well-known for creating meaningful Virtual Reality experiences. Starting in 1990, she developed multi-sensory techniques for virtual reality (VR) that can predictably elicit emotional responses from participants, for example inventing a scent collar that can deliver scents to a participant in VR. She is also active in online 3D virtual worlds and has been bringing her VR techniques to these social worlds for Mindfulness and NASA astronauts. Her other research interests include space, identity and play in virtual worlds, and she has presented extensively at conferences worldwide. She has appeared in two films: The Mindfulness Movie (2013) and Dsknectd (2013) as herself.

Wanda Meloni, Executive Director
The Open Gaming Alliance

Wanda has published numerous reports and articles over the years on game development, software tools, and technology trends. Through M2 Research, she has provided strategy, business intelligence, and community building for some of the top entertainment, consumer goods, and technology companies, as well as advising a wide range of game developers, smaller tool providers, investment firms, and international trade agencies.

Wanda is a recognized industry expert and is frequently quoted in Fortune, Fast Company, and other leading periodicals, and she frequently speaks at numerous trade events including GDC, CES, NAB, Casual Connect, and GameStop Expo.

Bertrand Nepveu, CEO

VRvana is an up and coming HMD manufacturer that is developing the Totem. Featuring a pair of front-facing cameras and on-board processing, it is designed to achieve positional tracking without the need for fiduciary markers or external equipment.

Kharis O’Connell, CEO

HUMAN is a product foundry concentrated around wearable technology. Whether it’s a watch that calmly alerts you of important events, or a fully immersive VR headset that demands your whole attention, they ensure your experience with wearable technology is effective & intuitive.

Ferhan Özkan
Senior Business Development Manager – Partnerships & Alliances

I am coordinating VR First program globally to bring state-of-the art facilities for nurturing grass-root development on VR.

Daniel Page, Marketing Manager / VR Consultant
Opposable Group

Dan Page is VR Consultant and Marketing Manager at Opposable VR. He also organises Bristol’s VR World Congress and rarely looks at the world through his naked eyes. He’s probably a little too obsessed with VR.

Krunal Patel, Technical Director VR
Starbreeze Studios

Starbreeze Studios is a video game development studio founded by members of the demogroup Triton, based in Stockholm, Sweden. Their experimental HMD is called the StarVR and features over 210 degrees of field of view.

Dr. Jon Peddie, CEO, Jon Peddie Research

Dr. Jon Peddie, CEO
Jon Peddie Research

Dr. Peddie is one of the pioneers of the graphics industry, and formed Jon Peddie Research (JPR) to provide customer intimate consulting and market forecasting services. Peddie lectures at numerous conferences on topics pertaining to graphics technology and the emerging trends in digital media technology. Recently named one of the most influential analysts, regularly advises investors in the GLG network, he is frequently quoted in trade and business publications, was the former president of Siggraph Pioneers, and he is also the author of several books his most recent, The History of Visual Magic in Computers. Dr. Jon Peddie was recently honored by the CAD Society with a lifetime achievement award.

Alan Price, Co-Founder
Fuel Powered

Fuel Powered is a mobile focused company that provides tools and user facing features to increase user engagement and retention. Alan was previously the CTO for Electronic Arts Canada. Alan also serves as President of The ITA.

Aaron Pulkka, Co-Founder
Rabbx Inc.

Aaron is an interactive entertainment executive with a Master’s degree in Computer Science & Engineering and many years of game production experience including design, development and publishing for Disney, Sony, THQ, Vivendi, and Activision. Also experienced in theme park attractions, virtual reality systems, wearable devices, artificial intelligence, and international business with a focus on China.

Denise Quesnel, VR Village Chair

Denise has experimented with Stereoscopic 3D still photography for many years, and in 2010 was involved with Canadian Tourism Commission’s innovative stereo 3D productions which became the world’s first tourism content in 3D. She has worked with some of North America’s Stereoscopic 3D leaders in beta testing and developing post-production tools for S3D and 360 degree video. She has pioneered post-production pipelines for complex projects in the S3D, VR, 360 degree immersive space and employs a variety of creative and technical methodology within HFR (high frame rate), UltraHD, and 2D-3D conversion.

Through the S3D Centre she continues to create and research new pipelines for industry and creatives, in addition to designing research experiments specific to S3D, HFR, and immersive capture & display. Highlights include development into narrative productions utilizing Variable HFR S3D, underwater S3D capture, and R&D for short films in S3D large formats.

Denise holds the Immersive Imaging Liaison Chair position on the Organizational Board for SIGGRAPH 2016 Conference, is the co-creator of the Canada Chapter of the International 3D & Advanced Imaging Society, and is on the Board of Directors at several VFX, VR and S3D organizations around the world.

Elli Raynai, Filmmaker

Elli has always loved movies and decided from an early age that this was the path he wanted to follow. He graduated from Queen’s University with a Film Studies degree and three short films under his belt. After a short stint as a production assistant working on Nero Wolfe, he was hungry to learn the business side of film and embarked on an MA in Media and Creative Enterprises at the University of Warwick in the UK. Driven by a passion to learn everything about filmmaking, Elli spent time mastering the technical aspects of post-production, more specifically the art of visual effects. As a result he landed a spot on Tron Legacy, the sequel to one of his favourite childhood film’s. From 2011 to late 2012 he worked for Raindance Toronto as a Filmmaker in Residence and took an active role to help them engage membership through the creation of video content. His pervious short films were made both in Canada and the UK. In 2013 he completed two feature films, Living with Strangers and Personal Space. He recently a short film called I Am You, a film developed for the Oculus Rift. The film can currently only be watched in the Rift, but is in the process of being ported over to Gear VR and Google Cardboard. He is currently in pre-production on his next VR short.

Denis Reischl, Programmer
Vireio Perception

A passionate programmer from Austria, Denis has been a Vireio Perception Developer since version 1.1.0 (a long time!). Virtual Reality has been a boyhood dream of his since the late 90’s.

With the Vireio Perception project (free and open source), he wants to show all game developers how their games look/feel/taste in VR with hopes that they will eventually add native VR support to all their future titles. Vireio Perception drivers take existing games and automatically enhance them with VR capabilities (stereoscopic 3D, head tracking, etc.).

Marty Resnick, Mobility Strategist

Marty is the Mobility Strategist for a shared services organization for one of the largest private enterprises in the US.

Bernie Roehl, Software Developer
University of Waterloo

Bernie has been working in the field of VR since the 1990’s. He co-developed the world’s first open-source VR software library (REND386), and was active in the development of the VRML specification and the Virtual Humans specification (which became part of MPEG-4). He subsequently worked on an early Virtual Desktop application with a company called 3DNA and developed a VR programme for the University of New Brunswick Miramichi. He has also authored or co-authored several books on VR and written numerous technical articles.

He is based at the University of Waterloo, and has most recently developed VR applications for various clients including a custom experience for Lindt Chocolates involving the Oculus Rift. He is currently focused on social VR application development.

Daryl Sartain, Chair, ITA VR Council
Director of VR, Advanced Micro Devices

Daryl Sartain is the Director of VR for Advanced Micro Devices. He has 28 years of experience in research and development, product development and management for integrated circuits, software development, system design, system engineering, information technology, marketing, and program management. Mr Sartain’s previous roles at AMD included Director of Strategic Business Development for AMD’s Innovative Systems Group and Director of the Desktop Division where he led desktop product business planning and product management in AMD’s Microprocessor Business Unit. He was responsible for the AMD Athlon™ 64 FX, Athlon™ 64, Athlon™ XP and Sempron™ processors. Mr. Sartain’s career also features top brands like Texas Instruments, ESS Technology Inc., Locale Systems Corporation, Vennworks and Cirrus Logic.

Neil Schneider, Executive Director
The Immersive Technology Alliance

Neil Schneider is best known for founding Meant to be Seen (, the first modern stereoscopic 3D and virtual reality gaming community and the launch point of products like The Oculus Rift, the Virtuix Omni, the open source Vireio Perception VR drivers, and more. Neil also served as Manager of Immersive Technology Services for the Faculty of Business and IT at the University of Ontario Institute of Technology, and was the founder of The Stereoscopic 3D Gaming Alliance which the Immersive Technology Alliance is born from.

George Scotto, Global Director, Business Development (CRYENGINE)

Set the global strategy for business development and the growth of the CRYENGINE business. Lead the business, operations, community and support teams focusing on developer satisfaction. Support and drive the strategic communication link between CRYENGINE and partners to assure complete understanding of their expectations and requirements. Develop and nurture tier one partner relationships through industry contacts and knowledge.

Eric Shamlin,
Vice President, Managing Director and Executive Producer
Secret Location (US Office)

Eric is an Emmy and Cannes Lion award-winning storyteller with 20 years of experience across multiple creative industries; film, television, visual effects, advertising and digital. Now with an emphasis on virtual reality.

Colin Shin, CMO
Silicon Arts

Silicon Arts specializes in embedded GPU chips that make exceptionally fast ray tracing possible – especially for augmented and virtual reality applications.

Mike Sorrenti, CEO
Game Pill

Game Pill creates Interactive Entertainment for broadcasters, brands, producers, & agencies. We offer HTML5, Unity 3d and Flash development and target mobile, PC, and Virtual Reality. We take the time to fully understand our clients and their needs. This has allowed the Game Pill client list to grow to include some of the world’s largest companies. We are focused on evolving branded entertainment and pushing the boundaries of technology to new limits.

Louisa Spring, CEO
Bipolar Id

Louisa Spring believes Convergence is King. A native of Great Britain, she is an award-winning film producer, talent manager and entrepreneur. Ms. Spring has now set her sights on combining storytelling with virtual reality and as CEO of Bipolar ID she has found that dream combination. With Bipolar ID creating cinematic virtual reality films Ms. Spring can now combine her expertise in the worlds of television and film with virtual reality. Ms. Spring has enjoyed working with the highest levels of executives in the film and television world and collaborating as a television producer with Far Moor, (The Fall, Netflix), Barry Films, (Life) and James Spring (Colonia—Toronto International Film Festival 2016) on Morphobia a series based on dream manipulation.

Louisa Spring founded Spring Management in 1999 and has represented some of the UK’s most iconic and beloved actors such as John Rhys-Davies (Lord Of The Rings, Indiana Jones) and Roger Moore (James Bond, The Saint). In addition to these UK icons, Ms. Spring has represented Chris Judge (Stargate SG-1) — confirming her sci-fi and geek status in the biz.

Miss Spring is a qualified UK solicitor and was the youngest person on the board of BAFTALA in 2001.

Pam Swartz, Content Development Manager
The Immersive Technology Alliance

Pam is responsible for all of The ITA’s social media, co-produces the ITA Immersed conferences, and effectively keeps everything in check.

Stephan Tanguay, CEO

Stephan Tanguay is an award winning designer / developer located in Toronto Canada. His job responsibilities have included senior technical lead, game designer, usability consultant and user experience designer. In recent years, Stephan has focused on applying video game design and technology to advertising, mobile apps, cross platform games and interactive installations working with large brands such as Jeep, Nike, Bank of America, Intel and Microsoft showing his ability at exceeding industry standards with incredible design and development skills. Stephan also runs the Toronto VR Meetup.

Richard Tongeman, Director & Lead Animator
Hammerhead VR

Hammerhead VR creates immersive Virtual Reality applications for Oculus Rift, Samsung Gear VR, and other head-mounted displays. Their works span both entertainment and commercial applications.

David Traub, Principal
Epiphany Film Fund

David has nearly 30 years of experience as an award-winning executive producer of feature films, digital media products and games; as a venture catalyst, global business and economic development executive; and as an investor and/or board member/advisor to over 35 startup, early stage, institutional, multi-national and government entities.

His first feature film credit was for producing display graphics on The Lawnmower Man, the 1993 sci-fi thriller that introduced VR to the global audience. David’s current movies as Executive or Co-Producer include “jOBS”, “Bronx Bull”, “Crazy For the Boys”, “Neon Buffalo” and “Time to Honor”.

Jeffrey Travis, CEO
Positron LLC

Positron is a studio and creative think tank integrating emerging technologies (holograms, virtual reality, motion simulator games) to create interactive, multi-sensory experiences. We create unforgettable experiences.

Carol Warren, CEO
Crew Communications

A leading communications and PR company, Crew Communications handles all the PR for The Immersive Technology Alliance.