“We’re excited about joining the ITA and working with the other members to push VR and 3D stereoscopic development forward. With the excitement around VR and the challenges developers face creating great VR and 3D experiences, it’s great to be able to discuss ideas and solutions with other people down in the trenches and push the medium forward.” – Jason Spangler, CTO and Co-Founder of Descendent Studios
Alongside Doom and Quake, games like Wing Commander and Descent were the staples that cemented the future of the mind blowing video games we take for granted today.
Descent is back! Pilot your ship and battle foes through twisting, turning tunnels with unrestricted 3D movement & FPS action in Zero-G! Descent: Underground is a completely re-imagined version of the original featuring new environments, breathtaking graphics, and…virtual reality. Similar to the way Descent was required gaming in the 90’s, Descent: Underground could very well be the stuff of legend.
There is just over a day left before their Kickstarter campaign finishes, and they’ve raised over $450,000 of their $600,000 goal. We’d really like to see this vision become a reality!
“We chose Unreal Engine 4 as the engine for the project in part because of its support for VR,” says Jason Spangler, CTO at Descendent Studios. Spangler says the game is perfect for VR, being a first-person spaceship shooter with precision flying in any direction – forward, back, left, right, AND up and down – through completely 3D terrain and mazes in both single-player and multi-player gameplay. Spangler believes that due to VR’s better situational awareness, pilots with VR headsets will likely have an advantage over those who don’t.
“It stretches the mind navigating the full 3D maps using all three dimensions fully, not just mostly-flat maps like most shooters,” he says, “reminding me of the Battle Room game in Ender’s Game.”
Very exciting game in the works! Best of luck to the Descendent Studios team!