This year, they wanted to have a VR exhibit, so they reached out to The Immersive Technology Alliance to help make this happen. IRIS VR (Technolust) and YEI Technology’s PrioVR will be onhand giving demos to the public on HD Oculus Rifts, and this is going to be a lot of fun. This is a golden opportunity because while there are plenty of conferences and events targeted to the press and professionals, the general public needs to get their hands on this stuff too. We hope to see you there!
Meant to be Seen, the consumer arm of The ITA, will be covering E3’s immersive technology developments. If qualified attendees and exhibitors wish to get interviewed on MTBS, please email press@mtbs3D.com right away.
Finally, Neil Schneider, Executive Director of The ITA will be onhand. Please contact our press relations team to schedule interviews and meetings.
“One day, we will all be immersed in technology. We should bring allies. The Immersive Technology Alliance has a proven track record of being a place where leaders and pioneers in the immersive tech industries meet to share ideas and knowledge. I’m proud to be a member.” – Blair Renaud, Technolust Developer
IRIS VR makes Technolust, a highly acclaimed cyberpunk VR game that more than doubled its Kickstarter and raised almost $65,000 from excited gamers. The title currently supports the Oculus Rift, and steps are being taken to have this demonstrated at a major event that will be announced shortly.
The Immersive Technology Alliance will be holding its next meeting on June 18, 2014 at 10:00AM PDT (1:00PM EDT). This is a private members-only meeting accessible by teleconference / video conference. There is still time to register, and The ITA will be talking about some exciting initiatives in active development. Basic level membership is free for content makers. Email email@example.com to inquire further.
This was a wonderfully written article about Palmer Luckey and his continued success in VR. It shares the history of how Oculus VR came to be at the grassroots level, it talks about the eventual Facebook acquisition, and it really drives home the most important part of this whole story – the people. It was a warm article that reminds us that behind their multibillion dollar acquisition, there was a great story about down to earth people aiming for the stars.
Disclaimer: Oculus VR isn’t a current member of The Immersive Technology Alliance. However, the article discusses how some of their early roots came to be via The ITA’s consumer arm Meant to be Seen. This is not the same as a formal membership in the updated alliance and should not be construed as such.
On June 24th, the University of Ontario Institute of Technology is hosting Innovation 2014: Rethinking Management 2020. Primarily targeted to businesses and management, this conference will discuss how immersive technologies like augmented and virtual reality are going to be impacting our day to day lives through the know-how of some well respected speakers.
“This is a key moment in the evolution of AR and VR, with so many of the necessary technologies now converging. We are very excited to join the ITA to have the opportunity to collaborate with the other member organizations to share knowledge as we work together to tackle the many remaining challenges ahead for our industry.” – Patrick O’Shaughnessey, Founder of Patched Reality Read More
“Opposable Games is focused on providing exciting, innovative experiences inside and outside the gaming hemisphere, joining the ITA gives us a unique opportunity to engage with a network attempting to push forward, promote and share a great wealth of knowledge. Emerging technologies like virtual reality can seem a little daunting to work with, especially for individuals and smaller companies, so it’s great for the industry to have a body that’s easing out some of the teething issues and providing a platform for discussion.” – Dan Page, Opposable Games
The Immersive Technology Alliance is proud to welcome Hammerhead Interactive and Opposable Games to the fold! Read More
“Next3D’s revolutionary technology has the power to truly connect viewers to sporting events as if they are THERE. Even better, actually, because viewers can move between different premium locations to ‘virtually attend’ the game.” – Jerry Steinberg, SVP, Fox Sports Media Group.”
The original press release describes Jerry as “retiring”, but only from the SVP position, and he is still very much there. David Cole, Co-Founder of ITA Member Next3D, said:
“Jerry Steinberg is at Fox, advising them on new technology. He’s the man who brought 3D to Fox Sports and will be the man to bring them VR.” – David Cole, Co-Founder of Next3D
Gamers Nexus featured a presentation by Jason Jerald, CEO of Nextgen Interactions and proud member of The ITA. NextGen Interactions’ recent work includes developing a VR game that was shown with the Virtuix Omni on ABC’s Shark Tank, development with Valve Software on porting Left4Dead2 to a VR system that was featured in the New York Times, consulting for Oculus VR, and serious game development with Sixense Entertainment.
The session entitled Virtual Reality Gaming & Design Challenges at ECGC talks about everything from VR history to VR game design challenges.