FOVE is a new head mounted display manufacturer that is a member of Microsoft’s Venture Accelerator’s program. While their final specifications have yet to be released, their core technology features eye-tracking for an enriching VR experience, higher performance, and improved interface in immersive space.
“Along with fifteen other virtual-reality related events at SIGGRAPH, the conference will be one of the biggest happenings of the year for virtual reality. The Immersive Technology Alliance has been crucial in helping to bring this effort together. Collaboration and support such as that provided by The ITA will be crucial for the success of this industry.” – Jason Jerald, Principal Consultant at Nextgen Interactions and key organizer of SIGGRAPH’s immersive technology sessions.
The Immersive Technology Alliance (The ITA) is one of the official sponsors for the SIGGRAPH Global VR Meetup. Featuring presentations by The ITA, The Silicon Valley VR Meetup, Sixense, and Nextgen Interactions, this will be a great session for press and creative artists. There will also be demonstrations of unreleased technologies and experiences by Sixense, Cloudhead Games, Nextgen Interactions, Dimension Technologies, Vanguard Valkyrie, ImmersiON-VRelia, Launchpad VR and more. Sample products include new gesture technologies, VR games, premium head mounted displays, innovative glasses-free stereoscopic 3D display prototypes, and more. Limited space available; register for free at Eventbrite ASAP!
The Immersive Technology Alliance welcomes Dimension Technologies Inc. (DTI) as their latest member. DTI specializes in glasses-free displays, and their work has been used by the likes of NASA. They are currently getting ready to launch a Kickstarter to release a new 3D monitor targeted to gamers. What makes this unique is that unlike the other glasses-free displays which require fixed position viewing, diminished resolution, and limited brightness, they firmly believe they found the solution to solve all these issues and more. They also have the means to achieve this affordably for the video game market. Their hardware will be compatible with DDD’s TriDef ignition drivers too!
Check out Meant to be Seen’s interview with Dimension Technologies Inc. at their headquarters. There will be more news to share soon enough!
The article’s author is none other than George Lawton who has has been infinitely fascinated about the rise of cybernetic consciousness, which he has been covering for the last twenty years for publications like IEEE Computer, Wired, and many others. His eclectic career has also included herding cattle in Australia, sailing a Chinese junk to Antarctica, and helping build Biosphere II. Cool!
“When I sampled VRelia’s early work, I knew our industry had great things in store. Now that Immersion has partnered with VRelia, the leverage is there to really take things up a level. The market is clearly growing in the right direction, and we look forward to more positive developments from our membership.” – Neil Schneider, Executive Director of The Immersive Technology Alliance.
ImmersiON and VRelia have officially announced their partnership in the professional HMD space, and are co-developing a Head Mounted Display/Heads-Up Display (HMD/HUD) for virtual reality and augmented reality applications. While pricing is still unknown, their hardware is being designed to support dual full HD 2160×1920 resolution panels with an unprecedented 120-degree field of view. The ImmersiON-VRelia HMD will also feature the required hardware needed for both augmented and virtual reality experiences. Access the full press release for complete details. Read More
AMD’s Extravalanza was a huge success, and it was a great day for VR. The Immersive Technology Alliance worked closely with AMD to develop a cool VR demo at the Extravalanza event. To really make things happen, ITA members PrioVR (YEI Technology) and IRIS V.R. (makers of Technolust) collaborated to show Technolust with a new range of interaction using the PrioVR motion capture suit.
The above interview features Darren McPhee, Director of Graphics Product Marketing for AMD. In addition to talking about virtual reality, Darren also discussed their latest rounds of graphics cards, console gaming, FreeSync, Mantle, and more!
Congratulations to PrioVR and IRIS V.R. for putting together an awesome display and really getting the gamers excited about VR!
This year, they wanted to have a VR exhibit, so they reached out to The Immersive Technology Alliance to help make this happen. IRIS VR (Technolust) and YEI Technology’s PrioVR will be onhand giving demos to the public on HD Oculus Rifts, and this is going to be a lot of fun. This is a golden opportunity because while there are plenty of conferences and events targeted to the press and professionals, the general public needs to get their hands on this stuff too. We hope to see you there!
Meant to be Seen, the consumer arm of The ITA, will be covering E3’s immersive technology developments. If qualified attendees and exhibitors wish to get interviewed on MTBS, please email press@mtbs3D.com right away.
Finally, Neil Schneider, Executive Director of The ITA will be onhand. Please contact our press relations team to schedule interviews and meetings.
“One day, we will all be immersed in technology. We should bring allies. The Immersive Technology Alliance has a proven track record of being a place where leaders and pioneers in the immersive tech industries meet to share ideas and knowledge. I’m proud to be a member.” – Blair Renaud, Technolust Developer
IRIS VR makes Technolust, a highly acclaimed cyberpunk VR game that more than doubled its Kickstarter and raised almost $65,000 from excited gamers. The title currently supports the Oculus Rift, and steps are being taken to have this demonstrated at a major event that will be announced shortly.
The Immersive Technology Alliance will be holding its next meeting on June 18, 2014 at 10:00AM PDT (1:00PM EDT). This is a private members-only meeting accessible by teleconference / video conference. There is still time to register, and The ITA will be talking about some exciting initiatives in active development. Basic level membership is free for content makers. Email firstname.lastname@example.org to inquire further.
This was a wonderfully written article about Palmer Luckey and his continued success in VR. It shares the history of how Oculus VR came to be at the grassroots level, it talks about the eventual Facebook acquisition, and it really drives home the most important part of this whole story – the people. It was a warm article that reminds us that behind their multibillion dollar acquisition, there was a great story about down to earth people aiming for the stars.
Disclaimer: Oculus VR isn’t a current member of The Immersive Technology Alliance. However, the article discusses how some of their early roots came to be via The ITA’s consumer arm Meant to be Seen. This is not the same as a formal membership in the updated alliance and should not be construed as such.