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IFCS2019

LocalRay – Efficient Ray Tracing on Cloud

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Dr. Reuven Bakalash, CEO, Adshir

Dr. Reuven Bakalash
CEO
Adshir

Ray tracing is the only graphics technology capable of high degree of visual realism, long desired by the gamers’ audience.

Ray tracing is one of the most computationally complex applications, based on an arduous tree-intersection branching and rebuilding process. The question in hand is – how can one make ray tracing computationally efficient and effective economically?

The traditional Acceleration Structures, used to solve the massive ray/polygons intersection tests are static and complex, therefore incompetent to support real-time skin animation which require extensive hardware, power and cooling, that breaks the economics requirement of multiple streams per cloud node.

Adshir took an innovative approach to enable real-time skin animation which is essential for 3D video games, virtual and augmented reality. Adshir’s patented Dynamic Acceleration Structures replaced the conventional static structures, resulting in real-time animation and reduced computational complexity, achieving real-time performance and low power. Adshir’s LocalRayTM technology is implemented by a conventional GPU mechanism, with no hardware accelerators. The gained low power competence, for the first time, enables a real-time ray tracing, even on battery powered devices (smartphones, tablets, laptops) enabling an efficient, effective and economical real-time ray tracing solution via cloud rendering.

Opening connected devices such as smartphones and Smart TVs market to high visual-quality 3D video games through cloud streaming is a win-win for both Consumers and the Cloud companies.

By using on the server-side conventional GPUs, without any special purpose hardware, enables the use of existing infrastructures. The reduced algorithmic complexity inherently supports a large number of concurrent online streams by the server and enable power efficiency and fast throughput.

Broadband and 5G Developments

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Dr. Ali Khayrallah, Ericsson

Dr. Ali Khayrallah
Engineering Director
Ericsson

Until now, low latency computing was primarily limited to localized computing through PC, mobile, and console. With the advent of 5G and other technologies, doors are opening for viable cloud streaming and other forms of computing that rely on high bit rates, low latency and high reliability. This presentation will focus on the progress and key features of 5G, and what markets can expect in the not too distant future.

Computing Hardware & Ecosystem Overview

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Dr. Jon Peddie

Dr. Jon Peddie CEO, Jon Peddie Research
Advisory Board, TIFCA

As a leading analyst in the graphics and computing markets, Dr. Jon Peddie will give a birds-eye-view of the computing ecosystem as it is today and how things can be influenced with the advent of the Client-to-Cloud Revolution.

Visionaries Block

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Arvind Kumar, Intel

Senior Principal Engineer and Architect
Client Computing Group
Intel Corporation

 

Daryl Sartain

Daryl Sartain
Director and Worldwide Head XR, Displays, Wireless Ecosystems
Advanced Micro Devices
Chair, The Immersive Technology Alliance, TIFCA

Wanda Meloni, M2 Insights

Wanda Meloni CEO and Principal Analyst
M2 Insights
Alliance of Content Creators Chair, TIFCA

Neil Schneider Executive Director
The International Future Computing Association

The Visionaries Block is reserved for the TIFCA Chairs to share their insights on where future computing is heading and why. This year, the Chairs will discuss their vision for the Client-to-Cloud Revolution and why the market is moving towards a world of any place, any time, and any device computing and why this is important.  Presentations will be followed by an insightful panel discussion.