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IFCS2019

Building ROI in The Magicverse

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Mark Morrison, Magic Leap

Mark Morrison
Director, Sales – Media, Sports, and Entertainment
Magic Leap

With all of the innovation in computing over the last ten years, we’re getting closer to merging our digital experiences with our physical reality.  Always-on technology in our pockets has brought a lot of business opportunities to some. But, we’ve experienced more segmentation in this process where there should be less.

What if our internet evolved into an immersive spatial computing platform where any device or experience could connect without proprietary limitations, anytime, anywhere?  This could open up more opportunities to the masses on both sides of enterprise business.  Isn’t this what interactive content, AR, and VR have been waiting for: a truly self-sustaining ecosystem?  Let’s explore what the Magicverse means for early adopting companies and consumers and why their input and interactions will be so important towards how it evolves.

The Futurists Panel

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Dean Takahashi, Lead Writer at GamesBeat, VentureBeat

Dean Takahashi
Lead Writer at GamesBeat
VentureBeat

Jen Maclean, Amazon Web Services

Jen Maclean
Head, Worldwide Business Development
Small & Mid-sized Studios
Game Tech
Amazon Web Services

Bebo White, Stanford

Bebo White
Department Associate (Emeritus)
SLAC, Stanford

Bill Rehbock, Blade Group

Bill Rehbock
Content Partnerships
Blade Group / Shadow

Jeffrey Shih, Unitiy Technologies

Jeffrey Shih
Lead Product Manager, AI
Unity Technologies

Gary Radburn, Dell

Gary Radburn
Director
Virtualization and Commercial VR & AR
Dell

The Futurists Panel is a highlight each year that brings together a diverse set of speakers to talk about what’s next and why in the world of future computing.

Two Leading Factors For Delivering Client-to-Cloud Experiences

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Eli Lubitch

Eli Lubitch
President
Beamr

As consumer device capabilities increase, the demand on services to deliver higher quality with greater resolution with the lowest latency is increasing.  The demand is growing faster than the adoption necessary by next generation technologies to ultimately deliver.  With so many opportunities to improve user experience, it’s important to understand what areas of investment will offer the greatest benefit. In this talk, you will learn why software performance and bitrate optimization are the two most important factors for delivering advanced entertainment services. We’ll introduce cutting edge approaches that are in the market today and able to increase video encoding software performance by a factor of two, and reduce bitrate of all cloud gaming and immersive entertainment streams by as much as 50%.

Making the Client-to-Cloud Revolution Kinder and Safer

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Peter Alau, Spirit AI

Peter Alau
Director of Business Development
Spirit AI

Trolls, toxicity, and bad actors contribute to a growing problem in video games, online communities and social media.

With new market growth potential being introduced by the Client-to-Cloud Revolution, these behaviors will grow and become more difficult to identify as community sizes increase.

Spirit AI specializes in developing artificial intelligence algorithms that automatically identify and monitor harmful, hurtful, and illegal behavior in online discussions. Peter will share more insights on the problem and what can be done to help stop it.

How 5G is Powering the Next Evolution of Immersive Technology

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Vinay Narayan, HTC VIve

Vice President, Platform Strategy & Developer Community
HTC VIVE

The next era of computing and immersive technology is going to leveraged by a collaborative mix of high bandwidth technologies like 5G mixed with AI, XR, client-to-cloud and edge compute resources. Together, this will enable the next generation of integrated products and services and change the way we think of and measure our computing experiences.

Join Vinay Narayan, Vice President of HTC VIVE Platform Strategy and Developer Community, as he gets down to why he is excited by this paradigm shift in how our immersive experiences will be delivered to us, what this means for future developments on the horizon, and what industry building blocks are necessary for this vision to succeed.

Hurdles the Visual Effects Industry is Overcoming to Enhance Cloud Adoption

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Mathieu Mazerolle, Foundry

Mathieu Mazerolle
Senior Product Manager
Athera, Foundry

A Behind the Scenes Look at How the Client-to-Cloud Revolution is influencing the creative process.

Revolutionary Content Creation

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It has been suggested that the Client-to-Cloud Revolution is going to open the door for new types of content and experiences that were previously impossible if not impractical. This session will talk about how the content creation and thinking process may change and expand with the advent of this next era in computing.

The New Economy

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Andrew Schmied

Andrew Schmied
President, Maychirch
Strategy Advisory, TIFCA

Ernestine Fu, Venture Partner, Alsop Louie Partners

Ernestine Fu
Venture Partner
Alsop Louie Partners

Christopher Croteau, Executive in Residence, Intel Capital

Christopher Croteau
Executive in Resident
Intel Capital

 

Maddie Callander, VP, Boost VC

Maddie Callander
VP Accelerator & Portfolio
Boost VC

 

Tipatat Chennavasin, Venture Reality Fund

Tipatat Chennavasin
General Partner
Venture Reality Fund

The Client-to-Cloud Revolution is going to need more than great ideas and infrastructure to work.  It’s also going to need early adopters and innovators and the investment capital to support it.  This panel discussion will talk about the economic ramifications of the Client-to-Cloud Revolution and what this means for entrepreneurs and investors in the space.

Video Games in the Client-to-Cloud Revolution

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Nick Thomas, Hatch Entertainment

Nick Thomas
Vice-President Commercial Partnerships
Hatch Entertainment

Jen Maclean, Amazon Web Services

Jen Maclean
Head, Worldwide Business Development
Small and Mid-sized Studios
Game Tech
Amazon Web Services

Bill Rehbock, Blade Group

Bill Rehbock
Content Partnerships
Blade Group / Shadow

Kevin Robertson, AccelByte

Kevin Robertson
Head of Business Development
AccelByte

While video games are being highlighted in the Client-to-Cloud Revolution through technologies like cloud streaming, the opportunities go well beyond being able to play games on the go. Opportunities in the space will be discussed in detail.

The Crypto and Blockchain Markets

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Bebo White, Stanford

Bebo White
Department Associate (Emeritus)
SLAC, Stanford

Melissa Brown, Ultra

Melissa Brown
Senior Director of Developer Relations
Ultra

 

A major benefit of the Client-to-Cloud Revolution is it’s an enabler for those that wouldn’t otherwise have access to modern computing. To further this, cryptocurrency and blockchain infrastructures are opening the possibility for common rights and abilities in developing countries that are easily taken for granted elsewhere. The benefits of crypto and blockchain will be discussed along with their fit in the client-to-cloud revolution.