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This is the agenda for the 2022 International Future Computing Summit.  The goal of this schedule structure was to gather perspectives across the remote work and play industry as well as the CORA (Create Once Reach All) ecosystem.  The summit was focused on the industry’s future as well as its challenges and solutions for meeting the needs of employers, team leaders, and users wishing to engage and support this lifestyle.

Tuesday

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    Welcome to the International Future Computing Summit

    TIFCA’s mission is to develop frameworks and initiatives that enable technology adoption. This session will discuss the CORA ecosystem and why the Remote Work and Play industry and CORA ecosystem are gathering at the summit.

    SPEAKERS

    Neil Schneider, Executive Director, TIFCA

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    Remote Work and Play: Our New Reality

    A dramatic influx of new remote work and play customers, users, and applications are testing the limits of computing across the client, cloud, and network ecosystems.

    With productivity in mind, Dr. Peddie will discuss the newfound importance of the remote work and play industry for employers, team leaders, and users. He will also highlight how remote work and play continues to benefit the computing markets with client, cloud, and network perspectives.

    SPEAKERS
    Dr. Jon Peddie, Jon Peddie Research

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    What CORA Can Do For the Remote Work and Play Industry

    CORA (Create Once Reach All) is an ecosystem of supportive technologies, methods, and frameworks that deliver the same digital content across multiple platforms and devices.

    This presentation will highlight some technical challenges facing the remote work and play industry, and how its productivity and scalability could be enhanced with a collaborative CORA approach.

    SPEAKER

    Thorsten Stremlau, Systems Principal Architect and Distinguished Engineer, CISSP, Nvidia

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    Wearing Employer Shoes in the Era of Remote Work and Play

    With staff and teams experiencing the benefits of the remote work and play lifestyle, employers and team leaders are trying to find the right balance between lifestyle and productivity. This session will discuss some of the recent challenges that employers are facing, the need for a strong work/life balance, and what has been learned from hybrid and remote work experiences.

    SPEAKERS

    Susie Ogihara, Business Analyst & Project Manager, Panasonic Hollywood Laboratory

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    ROBO, The Client Device User Experience is a Priority

    Remote work is about more than being able to engage from any place, at any time, and at any location. It is also an enabler for employers that want to build "Remote Office Branch Office" (ROBO) locations so that employees and teams can work from conveniently accessible, centralized locations. To meet these needs, client devices deliver more than a PC at your fingertips or a mobile device in your hands. Clients and users need devices and technologies that are specially suited for the remote work and play lifestyle that are also safe and secure. Manufacturers and technology innovators will discuss how the industry is adapting to meet these growing needs.

    SPEAKERS
    Nima Baiati, Executive Director and GM, Cybersecurity Solutions,Lenovo
    Tom Flynn, Chief Technologist, Thin Computing, HP
    Justin Galton, Director of Worldwide Business Development, AMD

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    BREAK

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    The Future of Cloud-Based Productivity

    For employees and team members to be productive, they need access to the right tools and the computing resources to support them. This could be challenging for employers because hardware and software costs can be expensive, and it can be difficult for their IT departments to support a wide variety of client devices and configurations. Is there another solution?

    Cloud services and platforms like Windows 365 make it possible for employees to give their teams affordable thin clients, and distribute the necessary resources from the cloud. This could also be helpful in reducing IT support costs.

    Christiaan will discuss how cloud services are contributing to remote work and play and what the industry's future could look like from a cloud services perspective.

    SPEAKERS
    Christiaan Brinkhoff, Principal Program Mgr and Community Lead, Windows 365, Microsoft

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    Balancing Cloud, Network and Edge for Best User Experience

    When users participate in a conference call, stream a blockbuster Hollywood movie, or play their favorite AAA video games on thinly-powered devices, it can be easy to take for granted the underlying technologies that make a great experience. These applications can often depend on a careful mix of cloud, edge, and network technologies which contribute to the full user experience. As the remote work and play lifestyle advances, industry leaders like Intel are looking for more efficient ways to scale compute, memory, and network bandwidth resources.

    With a cloud to client perspective, Sravanthi will share the trends driving the future of remote work and play, the challenges faced by current day systems, and how these can be overcome in the future.

    SPEAKER

    Sravanthi Kota Venkata, Director, Network and Edge, Intel

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    The Future of Virtual Desktop Infrastructure (VDI)

    Virtual desktop Infrastructure (VDI) is a desktop virtualization technology whereby a desktop operating system runs and is managed in a data center. From the user’s perspective, it permits them to use powerful cloud-hosted desktop resources from a wide range of client devices.

    VDI is a cornerstone technology for the Remote Work and Play industry. With client, cloud, and network perspectives, this panel will talk about their offerings, highlight VDI user perspectives, and discuss the future of VDI and the challenges it is working to overcome.

    SPEAKERS
    Thomas Poppelgaard, CEO, Poppelgaard
    Ruben Spruijt, Senior Technologist, Nutanix
    Ziad Lammam, Head of Product, HP Anyware (formerly Teradici)

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    Securing Our Remote Work and Play World

    Remote work and play have seen a dramatic expansion in the last few years and there's no going back. These days, the new security perimeter for small businesses all the way up to enterprise IT departments is the home, and home office. The more devices and data we need to manage for remote work and play, the greater the risk of disruption (financial or otherwise) when things go wrong. This presentation will discuss how now more than ever, hardware-based security and industry standards are critical to mitigate these risks and help keep our devices secure in this new world.

    SPEAKER Dennis Mattoon
    Principal Software Engineer, Microsoft Research
    Co-Chair Marketing Workgroup, Trusted Computing Group

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    Remote Collaboration For Event Design

    Remote work is usually associated with working from home or away from the office. What if the work or engagement is all about the physical space itself? For example, event designers normally have to interact with suppliers, engineers, and performers on location to make sure a physical space is used to its full potential. Could this type of engagement be done remotely?

    Srinivas Krishna, CEO of Geogram, will discuss how they are recreating physical spaces in virtual form, and making it possible for people to remotely collaborate on the same physical experiences from all over the world.

    SPEAKER
    Srinivas Krishna, CEO, Geogram.xyz

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    How AI Could Enhance Remote Work Meeting Productivity

    Remote Work and Play is progressing beyond the confines of talking together in a teleconference format or sharing documents with one other online; it's redefining the way we work and engage with goal-driven teams. In response, the industry is continuing to innovate and find ways to meet the ongoing needs of employer-employee trust, acknowledgement of work well done, meeting retention, and collaborative goal sharing in both remote and in-person settings.

    To support this vision, Juan Rivera, VP of Engineering for Microsoft Teams, will share how artificial intelligence could one day be used to make meeting collaborations more productive by capturing the nuances of the discussion, by highlighting priority outcomes, and by keeping teams on track - even if an occasional meeting is missed.

    SPEAKER
    Juan Rivera, VP of Engineering for Microsoft Teams, Microsoft

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    What’s Next for Cloud Gaming and Streaming Entertainment

    While entertainment and video games can be enjoyed on powerful client devices or full-blown HDTVs, there is also demand for premium experiences on-the-go. This panel will talk about the present and developing futures of streaming entertainment and cloud gaming and what this means for the remote work and play industry.

    SPEAKERS
    MODERATOR: Omid Rahmat, Jon Peddie Research (JPR)
    Phil Eisler, VP and GM of Nvidia Geforce NOW
    Tamar Shoham, CTO, Beamr
    Bruce Grove, VP and GM, Mythical Games
    Wanda Meloni, CEO, M2 Insights

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    FUTURISTS PANEL

    Who better to have a pulse on what's next and what the remote work and play industry needs to happen next than the actual customers of remote work and play tools, services, and all the supporting technologies?

    Speaking as employers, team leaders, and users, this futurists panel will talk about where the remote work and play industry is headed, what will drive new generations of innovation, and what remote work and play could look like five to ten years from now.

    SPEAKERS
    Ernest Spicer, CEO, AgTech OS
    Daniel Blair, CEO, Bit Space Development
    Kris Bliesner, CEO, Vega Cloud

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    Conclusion, Next Steps

    SPEAKER
    Neil Schneider, Executive Director, TIFCA